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NFL Football Series

NFL Sportstalk Football 2

Cartridge Top Label

Cartridge Image

Box Scan

Cartridge Top Label

Cartridge Image

Cartridge Top Label

Cartridge Image

Box Scan

Title Screenshot In Game Screenshot

Game Genie™ Codes For NFL Sportstalk Football 2
Download PAT File
Despite his injuries, the NFL's all-time great quarterback keeps putting out great games. Enjoy all the variations you can key in with these codes. For Codes 26, 27, 32, and 33, the counter does not properly display the number of timeouts, but the codes do work.
1AK8T-EAD0Only have 1 play to make a first down
2AP8T-EAD0Only have 2 plays to make a first down
3AV8T-EAD0Only have 3 plays to make a first down
4AK8T-EA5THave infinite plays to make a first down
5AB9A-ELD4Only need 5 yards to get a 1st down
6AB9A-E8D4Must get 15 yards to get a 1st down
7AB9A-FJD4Must get 20 yards to get a 1st down
8AB9A-F6D4Must get 30 yards to get a 1st down
9AK9A-EA6YAlways goal-to-go--must get a TD
10C1PT-CAEYPlay clock is 15 seconds long
11GDPT-CAEYPlay clock is 30 seconds long
12NDPT-CAEYPlay clock is 60 seconds long
13WDPT-CAEYPlay clock is 90 seconds long
14AANA-AACTPlay clock is infinite
15ABMA-ECC4Each quarter is 1 minute
16ABMA-EEC4Each quarter is 2 minutes
17ABMA-EAL4Each quarter is 20 minutes
18ABMA-ELL4Each quarter is 25 minutes
19ABMA-FAL4Each quarter is 30 minutes
20ABMA-ELW4Each quarter is 45 minutes
21ABMA-EA44Each quarter is 60 minutes
22ABMA-FL44Each quarter is 75 minutes
23ADRA-CAFW0 timeouts per half--home team
24AHRA-CAFW1 timeout per half--home team
25AMRA-CAFW2 timeouts per half--home team
26AXRA-CAFW4 timeouts per half--home team
27A1RA-CAFW5 timeouts per half--home team
28ATLT-CA8JInfinite timeouts--home team
30AHRA-CAFN1 timeout per half--visiting team
31AMRA-CAFN2 timeouts per half--visiting team
32AXRA-CAFN4 timeouts per half--visiting team
33A1RA-CAFN5 timeouts per half--visiting team
34ATMA-CA2CInfinite timeouts--visiting team
35AB9T-EAA8Touchdowns worth 0 points
36AF9T-EAA8Touchdowns worth 1 point
37AK9T-EAA8Touchdowns worth 2 points
38AP9T-EAA8Touchdowns worth 3 points
39AV9T-EAA8Touchdowns worth 4 points
40AZ9T-EAA8Touchdowns worth 5 points
41A79T-EAA8Touchdowns worth 7 points
42BB9T-EAA8Touchdowns worth 8 points
43BF9T-EAA8Touchdowns worth 9 points
44AB9T-EAALExtra points worth 0 points
45AK9T-EAALExtra points worth 2 points
46AP9T-EAALExtra points worth 3 points
47AV9T-EAALExtra points worth 4 points
48AZ9T-EAALExtra points worth 5 points
49A39T-EAALExtra points worth 6 points
50A79T-EAALExtra points worth 7 points
51BB9T-EAALExtra points worth 8 points
52BF9T-EAALExtra points worth 9 points
53AB9T-EAAYField goals worth 0 points
54AF9T-EAAYField goals worth 1 point
55AK9T-EAAYField goals worth 2 points
56AV9T-EAAYField goals worth 4 points
57AZ9T-EAAYField goals worth 5 points
58A39T-EAAYField goals worth 6 points
59A79T-EAAYField goals worth 7 points
60BB9T-EAAYField goals worth 8 points
61BF9T-EAAYField goals worth 9 points
62AB9T-EACLSafeties worth 0 points
63AF9T-EACLSafeties worth 1 point
64AP9T-EACLSafeties worth 3 points
65AV9T-EACLSafeties worth 4 points
66AZ9T-EACLSafeties worth 5 points
67A39T-EACLSafeties worth 6 points
68A79T-EACLSafeties worth 7 points
69BB9T-EACLSafeties worth 8 points
70BF9T-EACLSafeties worth 9 points
Passwords For NFL Sportstalk Football 2
Weekly and Superball Codes - These passwords will take the 49ers all the way to the Super Bowl.
545TJ?BBBBLWeek 6
645T?CBBBBLWeek 7
745TL?FBBBLWeek 8
845TM?KBBBLWeek 9
945TN?TBBBLWeek 10
1045TP??BBLWeek 11
1145TQ??CBBLWeek 12
1245TR??FBBLWeek 13
1345T5??KBBLWeek 14
1445TT??TBBLWeek 15
1545TV???BBLWeek 16
1645TW???CBLWeek 17
1745TX???FBLWeek 18
1845TY???KBLSuper Bowl
Magic Password Code Wheel
This code will enable you to play with any team you want in any week. First enter the password screen. Then fill in the blanks in the password
The first blank corresponds with your team, and the second blank is the week you want to play. For example, to play in the first round play-offs as the Broncos, enter "J" in the first blank and "W" in the second. The completed password in this example would be "JYPW???KDJ".
  • B - Falcons
  • C - Bills
  • D - Bears
  • F - Bengals
  • G - Browns
  • H - Cowboys
  • J - Broncos
  • K - Lions
  • L - Packers
  • M - Colts
  • N - Chiefs
  • P - Oilers
  • Q - Raiders
  • R - Rams
  • S - Dolphins
  • T - Vikings
  • V - Saints
  • W - Patriots
  • X - Giants
  • Y - Jets
  • Z - Eagles
  • 0 - Cardinals
  • 1 - Steelers
  • 2 - Chargers
  • 3 - Seahawks
  • 4 - 49ers
  • 5 - Buccaneers
  • 6 - Redskins

  • D - Week 2
  • F - Week 3
  • G - Week 4
  • H - Week 5
  • J - Week 6
  • K - Week 7
  • L - Week 8
  • M - Week 9
  • N - Week 10
  • P - Week 11
  • Q - Week 12
  • R - Week 13
  • S - Week 14
  • T - Week 15
  • V - Week 16
  • W - 1st Play-Offs
  • X - 2nd Play-Offs
  • Y - Super Bowl

Excerpt from Genesis Game Guide by The Scribe

NAME:             NFL Football series (7 titles)
RELEASED:         various
TYPE:             Sports (football)
LANGUAGE:         English

PREMISE:          Sega's in-house pro football sim - a YACEG series that
                  went with Joe Montana as its spokesman until the 1996
                  release, when the decision was made to use Deion Sanders
                  instead.  The second, NFL Sportstalk Football, was the
                  very first videogame to feature a running commentary, and
                  was the subject of a special feature on the British
                  television program Tomorrow's World.

IMPRESSIONS:      The series got progressively better as time went on, and
                  by the end could rightly be called a decent competitor
                  to the Madden NFL series.  I find its auto zoom mode
                  quite irritating, but that's a personal pique.

VARIATIONS:       Joe Montana Football (1990, an obvious port of the 8-bit
                    Master System game - old and forgettable)
                  NFL Sportstalk Football (1992, also called Joe Montana 2,
                    Joe Montana Football 92 - Sega's first football game
                    to employ its "Sports Talk" feature, which gave you
                    phenome-based running commentary during the game)
                  NFL Sportstalk Football 2 (1993, also called Joe Montana
                    3, Joe Montana Football 93 - first use of the zoom
                    feature which focused in on the action immediately
                    around the ball handler during gameplay)
                  NFL 94 (1994 by Double Diamond Studio, also called Joe
                    Montana 4, Joe Montana Football 94 - the series finally
                    starts to play like a decent football sim, featuring
                    an overhauled game engine and making good use of
                    digitzed sound samples)
                  NFL 95 (1995 by Double Diamond Studio, also called Joe
                    Montana 5, Joe Montana Football 95 - little more than
                    a rehash of the previous year's release with some more
                    tweaking of the game engine)
                  NFL Prime Time 97 (1996, aka Prime Time NFL, NFL 97,
                    Deion Sanders Prime Time Football - Joe Montana's
                    endorsement is ditched for Deion Sanders' in this
                    highly regarded YACEG)
                  NFL Prime Time 98 (1997, aka NFL 98 - little changed
                    from its predecessor)

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"NFL Football Series" | Login/Create Account | 6 comments
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Definately a great selection (Score: 1)
by Hiryu on Thursday, June 28 @ 17:57:22 EDT
(User Info)

Sega sure knows football! I used to always play joe montana football games, and I loved the sports talk ones. Sonic even makes some cameos! If you need a football fix, these are your games to play. I give em a 9.

[ Reply ]

Re: NFL Football Series (Score: 1)
by Mr_KHaKi ( on Monday, June 25 @ 08:25:54 EDT
(User Info)

I love this game ('97 & '98).
It kicks Madden's butt anyday!

This is a pretty comprehensive game with fun gameplay.
There's nothing better than returning the kick-off and yelling "See ya!!" at the 10 yard line!

For a 16-bit game I was pretty amazed about the features! Look at all the stats.
Never had more fun playing armchair football since the days of Tecmo Super Bowl on the NES. (you remember)

[ Reply ]

Re: NFL Football Series (Score: 1)
by DryGin on Saturday, October 05 @ 23:16:52 EDT
(User Info)

From this game to NFL2K2, Sega football games have been consistently better than any Madden game. Madden games are all hype. Sega football has always been king.

[ Reply ]

Re: NFL Football Series (Score: 1)
by Neon on Monday, December 30 @ 03:34:41 EST
(User Info)

I have to agree with the previous comments. This game is much better and fluid than the EA Madden crap. Graphics are nice, but the backgrounds look tired on any screen bigger than 13 inch. Looks sweet on the Nomad. You can relocate teams to pre selected cities, and create players. Gameplay settings are very customizable and loads of stats. There's a 'taunt' option where you can hear players talk trash. Cute, but stupid.
All in all, it's a tough call between the Sega series and Quarteback Club.

[ Reply ]

Re: NFL Football Series (Score: 0)
by Anonymous on Sunday, July 13 @ 19:28:20 EDT

In general, great site, but there are some mistakes about the NFL series here. First off, you have some pix backwards. The in-game screenshot for NFL 92 and NFL 93 are backwards, NFL 93 had the more "realistic" looking players though they both used the same basic motion captures along with NFL 94.

Also, NFL 95 is not based upon NFL 94 at all. The basic series started with Joe Montana. Then a completely new engine was created for NFL 92 (aka Sports Talk Football). This engine was used again for NFL 93 and NFL 94 but had great improvements each year. In fact, NFL 94 is the best football game ever released for the Genesis, IMO, while NFL 92 is very basic and both it and NFL 93 are too imbalanced in gameplay to be any good. NFL 94 also featured specific offensive playbooks based upon the real NFL teams at the time. The playbooks literally had a least a thousand variations including shifts, motions, and variable passing routes (something still not seen in newer generations of console games). On the field, it finally got the balance of speed and strength right on the offensive side allowing for a decent combination of running and passing. You could also choose your view of the gameplay, either behind the offense/defense, sideline, 3/4, and even an option to zoom in either before or during play! This game engine, mainly based upon the excellent NFL 94 edition, was also used for Sega's College Football's National Championship I and II, though unfortunately they removed the live play-by-play from part II for some unknown reason. I would rate CFNC I as the second best football game for Genesis overall after NFL 94. Both CFNC I and II added four player support with the multitap but had dumbed down play selection. On the field, though, they played as smoothly as NFL 94.

After these games, Sega created a completely new game engine for NFL 95 through NFL 98 which apparently was an attempt to make a game "more like Madden" but was in fact far inferior to both Madden and NFL 94. All of the advanced features found in NFL 94 (advanced playbooks, large motion captured players, zoom, player chosen play angles, even the live play by play) were all gone in NFL 95. If you look at the box shots on this site, you can even see where it says "all new" on NFL 95's box. The in-game shots don't show it but the smooth mo-caps from NFL 94 are gone for this edition, too. The view is more top-down and only from behind the offense with smaller players and no zoom features. All of the speed, balance, and great features from NFL 94 are completely gone, replaced with an average at best Madden clone.

[ Reply ]

Re: NFL Football Series (Score: 0)
by Anonymous on Saturday, August 14 @ 17:32:30 EDT

i loved the original JMF!! i didn`t care too much for the follow ups. i really wish sega would`ve stuck with the original game engine. i think the first game had so much potential and then they just changed the entire game.

I swear all they needed to do was add more plays and improve the defensive backs AI and it would`ve been better than Madden. the long ball worked to often in this game and this is why i still gotta give Madden the edge in the 16-bit department.

but like Joe says in his game "great game!"

[ Reply ]

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