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NFL Football Series

NFL Sportstalk Football

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Box Scan

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Title Screenshot In Game Screenshot

Game Genie™ Codes For NFL Sportstalk Football
Download PAT File
#CodeDescription
This is one of the toughest football challenges of them all, and the play-by-play is a cool feature. Plenty of Game Genie (tm) codes give you pinpoint control over plays, the clock, the length of the quarters, even the scoring values. Note that Codes 11 thru 18 replace the 20-minute game option on the options screen. The options screen will still display a 20-minute game, even when a code has been used to change this. The 40-minute game and 60-minute game options work as normal. Think you have Super Bowl potential? Try JOE2 Code 1 and see if you can put together a scoring drive!
NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO NOT WORK ON YOUR GAME, THEN TRY THE "B" CODES
1 AAKFT-RAGAOnly have 1 play to make a first down
2 AAPFT-RAGAOnly have 2 plays to make a first down
3 AAVFT-RAGAOnly have 3 plays to make a first down
4 AAKFT-RA74Have infinite plays to make a first down
5 AAFGA-RACCEvery drive starts as 1st and goal, no matter where the ball is!
6 AC1TA-CAHYPlay clock is 15 seconds long
7 AGDTA-CAHYPlay clock is 30 seconds long
8 ANDTA-CAHYPlay clock is 60 seconds long
9 AWDTA-CAHYPlay clock is 90 seconds long
10 AAAMA-AAD4Play clock is infinite
11 AADVA-NCDR1-minute quarters (4-minute game)
12 AADVA-NEDR2-minute quarters (8-minute game)
13 AADVA-NAMR20-minute quarters (80-minute game)
14 AADVA-NLMR25-minute quarters (100-minute game)
15 AADVA-PAMR30-minute quarters (120-minute game)
16 AADVA-NLXR45-minute quarters (180-minute game)
17 AADVA-NA5R60-minute quarters (240-minute game)
18 AADVA-PL5R75-minute quarters (300-minute game)
19 AADVA-CAAW0 timeouts per half--home team
20 AAHVA-CAAW1 timeout per half--home team
21 AAMVA-CAAW2 timeouts per half--home team
22 AADVA-CAAN0 timeouts per half--visiting team
23 AAHVA-CAAN1 timeout per half--visiting team
24 AAMVA-CAAN2 timeouts per half--visiting team
25 AAVDT-CA68Infinite timeouts--visiting team
26 AABGA-RADNTouchdowns worth 0 points
27 AAFGA-RADNTouchdowns worth 1 point
28 AAKGA-RADNTouchdowns worth 2 points
29 AAPGA-RADNTouchdowns worth 3 points
30 AAVGA-RADNTouchdowns worth 4 points
31 AAZGA-RADNTouchdowns worth 5 points
32 AA7GA-RADNTouchdowns worth 7 points
33 ABBGA-RADNTouchdowns worth 8 points
34 ABFGA-RADNTouchdowns worth 9 points
35 AABGA-RAC2Extra points worth 0 points
36 AAKGA-RAC2Extra points worth 2 points
37 AAPGA-RAC2Extra points worth 3 points
38 AAVGA-RAC2Extra points worth 4 points
39 AAZGA-RAC2Extra points worth 5 points
40 AA3GA-RAC2Extra points worth 6 points
41 AA7GA-RAC2Extra points worth 7 points
42 ABBGA-RAC2Extra points worth 8 points
43 ABFGA-RAC2Extra points worth 9 points
44 AABGA-RADCField goals worth 0 points
45 AAFGA-RADCField goals worth 1 points
46 AAKGA-RADCField goals worth 2 points
47 AAVGA-RADCField goals worth 4 points
48 AAZGA-RADCField goals worth 5 points
49 AA3GA-RADCField goals worth 6 points
50 AA7GA-RADCField goals worth 7 points
51 ABBGA-RADCField goals worth 8 points
52 ABFGA-RADCField goals worth 9 points
53 AABGA-RAECSafeties worth 0 points
54 AAFGA-RAECSafeties worth 1 points
55 AAPGA-RAECSafeties worth 3 points
56 AAVGA-RAECSafeties worth 4 points
57 AAZGA-RAECSafeties worth 5 points
58 AA3GA-RAECSafeties worth 6 points
59 AA7GA-RAECSafeties worth 7 points
60 ABBGA-RAECSafeties worth 8 points
61 ABFGA-RAECSafeties worth 9 points
1 BALTT-CAEGOnly have 1 play to make a first down
2 BARTT-CAEGOnly have 2 plays to make a first down
3 BAWTT-CAEGOnly have 3 plays to make a first down
4 BALTT-CA6AHave infinite plays to make a first down
5 BALVA-CA2JEvery drive starts as 1st and goal, no matter where the ball is!
6 BCYDA-CAELPlay clock is 15 seconds long
7 BGADA-CAELPlay clock is 30 seconds long
8 BNADA-CAELPlay clock is 60 seconds long
9 BWADA-CAELPlay clock is 90 seconds long
10 BAAMT-AAA0Play clock is infinite
11 BAB9A-CCC61-minute quarters (4-minute game)
12 BAB9A-CEC62-minute quarters (8-minute game)
13 BAB9A-CAL620-minute quarters (80-minute game)
14 BAB9A-CLL625-minute quarters (100-minute game)
15 BAB9A-DAL630-minute quarters (120-minute game)
16 BAB9A-CLW645-minute quarters (180-minute game)
17 BAB9A-CA4660-minute quarters (240-minute game)
18 BAB9A-DL4675-minute quarters (300-minute game)
19 BAADT-CAFJ0 timeouts per half--home team
20 BAEDT-CAFJ1 timeout per half--home team
21 BAJDT-CAFJ2 timeouts per half--home team
22 BAADT-CAFC0 timeouts per half--visiting team
23 BAEDT-CAFC1 timeout per half--visiting team
24 BAJDT-CAFC2 timeouts per half--visiting team
25 BAWBT-AA6EInfinite timeouts--visiting team
26 BACVA-CAEWTouchdowns worth 0 points
27 BAGVA-CAEWTouchdowns worth 1 point
28 BALVA-CAEWTouchdowns worth 2 points
29 BARVA-CAEWTouchdowns worth 3 points
30 BAWVA-CAEWTouchdowns worth 4 points
31 BA0VA-CAEWTouchdowns worth 5 points
32 BA8VA-CAEWTouchdowns worth 7 points
33 BBCVA-CAEWTouchdowns worth 8 points
34 BBGVA-CAEWTouchdowns worth 9 points
35 BACVA-CAD8Extra points worth 0 points
36 BALVA-CAD8Extra points worth 2 points
37 BARVA-CAD8Extra points worth 3 points
38 BAWVA-CAD8Extra points worth 4 points
39 BA0VA-CAD8Extra points worth 5 points
40 BA4VA-CAD8Extra points worth 6 points
41 BA8VA-CAD8Extra points worth 7 points
42 BBCVA-CAD8Extra points worth 8 points
43 BBGVA-CAD8Extra points worth 9 points
44 BACVA-CAEJField goals worth 0 points
45 BAGVA-CAEJField goals worth 1 points
46 BALVA-CAEJField goals worth 2 points
47 BAWVA-CAEJField goals worth 4 points
48 BA0VA-CAEJField goals worth 5 points
49 BA4VA-CAEJField goals worth 6 points
50 BA8VA-CAEJField goals worth 7 points
51 BBCVA-CAEJField goals worth 8 points
52 BBGVA-CAEJField goals worth 9 points
53 BACVA-CAFJSafeties worth 0 points
54 BAGVA-CAFJSafeties worth 1 points
55 BARVA-CAFJSafeties worth 3 points
56 BAWVA-CAFJSafeties worth 4 points
57 BA0VA-CAFJSafeties worth 5 points
58 BA4VA-CAFJSafeties worth 6 points
59 BA8VA-CAFJSafeties worth 7 points
60 BBCVA-CAFJSafeties worth 8 points
61 BBGVA-CAFJSafeties worth 9 points
Passwords For NFL Sportstalk Football
#PasswordDescription
Magic Password Code Wheel
_00_XXXXAX
Note that the 0's are zeros.

The letter that goes into the first blank space in this code stands for the team and the 4th space is the week that they will play.
For example, the code C00TXXXXAX means that Chicago will play L.A. in the Sega Bowl.
  • A - Atlanta vs. Buffalo
  • B - Buffalo vs. N.Y. - National
  • C - Chicago vs. L.A. - American
  • D - Cincinnati vs. N.Y. - National
  • E - Cleveland vs. N.Y. - National
  • F - Dallas vs. L.A. - American
  • G - Denver vs. N.Y. - National
  • H - Detroit vs. Cincinnati
  • I - Green Bay vs. Cincinnati
  • J - Indianapolis vs. N.Y. - National
  • K - Kansas City vs. N.Y. - National
  • L - Houston vs. N.Y. - National
  • M - Los Angeles - American vs. N.Y. - National
  • N - Los Angeles - National vs. Los Angeles - American
  • O - Miami vs. N.Y. - National
  • P - Minnesota vs. Cincinnati
  • Q - New Orleans vs. Buffalo
  • R - New England vs. N.Y. - National
  • S - New York - National vs. Cincinnati
  • T - New York - American vs. N.Y. - National
  • U - Philadelphia vs. Kansas City
  • V - Phoenix vs. Cincinnati
  • W - Pittsburgh vs. N.Y. - National
  • X - San Diego vs. N.Y. - National
  • Y - Seattle vs. N.Y. - National
  • Z - San Francisco vs. Seattle
  • 0 - Tampa Bay vs. L.A. - American
  • 1 - Washington vs. Cincinnati
  • B - Week 1
  • C - Week 2
  • D - Week 3
  • E - Week 4
  • F - Week 5
  • G - Week 6
  • H - Week 7
  • I - Week 8
  • J - Week 9
  • K - Week 10
  • L - Week 11
  • M - Week 12
  • N - Week 13
  • O - Week 14
  • P - Week 15
  • Q - Week 16
  • R - Playoff Round 1
  • S - Playoff Round 2
  • T - Sega Bowl

Excerpt from Genesis Game Guide by The Scribe

NAME:             NFL Football series (7 titles)
AUTHOR/VENDOR:    Sega
RELEASED:         various
TYPE:             Sports (football)
LANGUAGE:         English

PREMISE:          Sega's in-house pro football sim - a YACEG series that
                  went with Joe Montana as its spokesman until the 1996
                  release, when the decision was made to use Deion Sanders
                  instead.  The second, NFL Sportstalk Football, was the
                  very first videogame to feature a running commentary, and
                  was the subject of a special feature on the British
                  television program Tomorrow's World.

IMPRESSIONS:      The series got progressively better as time went on, and
                  by the end could rightly be called a decent competitor
                  to the Madden NFL series.  I find its auto zoom mode
                  quite irritating, but that's a personal pique.

VARIATIONS:       Joe Montana Football (1990, an obvious port of the 8-bit
                    Master System game - old and forgettable)
                  NFL Sportstalk Football (1992, also called Joe Montana 2,
                    Joe Montana Football 92 - Sega's first football game
                    to employ its "Sports Talk" feature, which gave you
                    phenome-based running commentary during the game)
                  NFL Sportstalk Football 2 (1993, also called Joe Montana
                    3, Joe Montana Football 93 - first use of the zoom
                    feature which focused in on the action immediately
                    around the ball handler during gameplay)
                  NFL 94 (1994 by Double Diamond Studio, also called Joe
                    Montana 4, Joe Montana Football 94 - the series finally
                    starts to play like a decent football sim, featuring
                    an overhauled game engine and making good use of
                    digitzed sound samples)
                  NFL 95 (1995 by Double Diamond Studio, also called Joe
                    Montana 5, Joe Montana Football 95 - little more than
                    a rehash of the previous year's release with some more
                    tweaking of the game engine)
                  NFL Prime Time 97 (1996, aka Prime Time NFL, NFL 97,
                    Deion Sanders Prime Time Football - Joe Montana's
                    endorsement is ditched for Deion Sanders' in this
                    highly regarded YACEG)
                  NFL Prime Time 98 (1997, aka NFL 98 - little changed
                    from its predecessor)

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"NFL Football Series" | Login/Create Account | 6 comments
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Definately a great selection (Score: 1)
by Hiryu on Thursday, June 28 @ 17:57:22 EDT
(User Info) http://www.romfinders.net

Sega sure knows football! I used to always play joe montana football games, and I loved the sports talk ones. Sonic even makes some cameos! If you need a football fix, these are your games to play. I give em a 9.

[ Reply ]

Re: NFL Football Series (Score: 1)
by Mr_KHaKi (ToNe@YoMommaHouse.com) on Monday, June 25 @ 08:25:54 EDT
(User Info) http://www.tonism.cjb.net

I love this game ('97 & '98).
It kicks Madden's butt anyday!

This is a pretty comprehensive game with fun gameplay.
There's nothing better than returning the kick-off and yelling "See ya!!" at the 10 yard line!

For a 16-bit game I was pretty amazed about the features! Look at all the stats.
Never had more fun playing armchair football since the days of Tecmo Super Bowl on the NES. (you remember)

[ Reply ]

Re: NFL Football Series (Score: 1)
by DryGin on Saturday, October 05 @ 23:16:52 EDT
(User Info)

From this game to NFL2K2, Sega football games have been consistently better than any Madden game. Madden games are all hype. Sega football has always been king.

[ Reply ]

Re: NFL Football Series (Score: 1)
by Neon on Monday, December 30 @ 03:34:41 EST
(User Info)

I have to agree with the previous comments. This game is much better and fluid than the EA Madden crap. Graphics are nice, but the backgrounds look tired on any screen bigger than 13 inch. Looks sweet on the Nomad. You can relocate teams to pre selected cities, and create players. Gameplay settings are very customizable and loads of stats. There's a 'taunt' option where you can hear players talk trash. Cute, but stupid.
All in all, it's a tough call between the Sega series and Quarteback Club.

[ Reply ]

Re: NFL Football Series (Score: 0)
by Anonymous on Sunday, July 13 @ 19:28:20 EDT

In general, great site, but there are some mistakes about the NFL series here. First off, you have some pix backwards. The in-game screenshot for NFL 92 and NFL 93 are backwards, NFL 93 had the more "realistic" looking players though they both used the same basic motion captures along with NFL 94.

Also, NFL 95 is not based upon NFL 94 at all. The basic series started with Joe Montana. Then a completely new engine was created for NFL 92 (aka Sports Talk Football). This engine was used again for NFL 93 and NFL 94 but had great improvements each year. In fact, NFL 94 is the best football game ever released for the Genesis, IMO, while NFL 92 is very basic and both it and NFL 93 are too imbalanced in gameplay to be any good. NFL 94 also featured specific offensive playbooks based upon the real NFL teams at the time. The playbooks literally had a least a thousand variations including shifts, motions, and variable passing routes (something still not seen in newer generations of console games). On the field, it finally got the balance of speed and strength right on the offensive side allowing for a decent combination of running and passing. You could also choose your view of the gameplay, either behind the offense/defense, sideline, 3/4, and even an option to zoom in either before or during play! This game engine, mainly based upon the excellent NFL 94 edition, was also used for Sega's College Football's National Championship I and II, though unfortunately they removed the live play-by-play from part II for some unknown reason. I would rate CFNC I as the second best football game for Genesis overall after NFL 94. Both CFNC I and II added four player support with the multitap but had dumbed down play selection. On the field, though, they played as smoothly as NFL 94.

After these games, Sega created a completely new game engine for NFL 95 through NFL 98 which apparently was an attempt to make a game "more like Madden" but was in fact far inferior to both Madden and NFL 94. All of the advanced features found in NFL 94 (advanced playbooks, large motion captured players, zoom, player chosen play angles, even the live play by play) were all gone in NFL 95. If you look at the box shots on this site, you can even see where it says "all new" on NFL 95's box. The in-game shots don't show it but the smooth mo-caps from NFL 94 are gone for this edition, too. The view is more top-down and only from behind the offense with smaller players and no zoom features. All of the speed, balance, and great features from NFL 94 are completely gone, replaced with an average at best Madden clone.

[ Reply ]

Re: NFL Football Series (Score: 0)
by Anonymous on Saturday, August 14 @ 17:32:30 EDT

i loved the original JMF!! i didn`t care too much for the follow ups. i really wish sega would`ve stuck with the original game engine. i think the first game had so much potential and then they just changed the entire game.

I swear all they needed to do was add more plays and improve the defensive backs AI and it would`ve been better than Madden. the long ball worked to often in this game and this is why i still gotta give Madden the edge in the 16-bit department.

but like Joe says in his game "great game!"

[ Reply ]

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