Joe Montana Football GG CS-G BS-G
NFL Sportstalk Football GG Passwords CS-G CS-MD CS-MDJ BS-G BS-MD
NFL Sportstalk Football 2 GG Passwords CS-G CS-MD BS-MD
NFL 94 GG CS-G CS-MDJ BS-G
NFL 95 CS-G BS-G
NFL Prime Time 97 GG CS-G BS-G
NFL Prime Time 98 CS-G
| Game Genie Codes For Joe Montana Football Download PAT File | ||
|---|---|---|
| # | Code | Description |
| Joe Montana gained fame as a great play-caller. Now you can be a great code-caller with these Game Genie(tm) gems! Looking for more pressure to make the big plays? Try JOE Codes 16 or 17 to shorten the play clock, and see if you can pull it off. With Codes 11 thru 15, keep in mind that when the computer is allowed more than 4 downs, it still punts on the 4th down--so the advantage is yours. If the computer is allowed less than 4 downs, it will always run plays and never punt. | ||
| 1 | ATBT-AA2A | MASTER CODE--MUST BE ENTERED |
| 2 | AEBT-AAHJ | 1 timeout per half--team 1 |
| 3 | AYBT-AAHJ | 5 timeouts per half--team 1 |
| 4 | A6BT-AAHJ | 7 timeouts per half--team 1 |
| 5 | BEBT-AAHJ | 9 timeouts per half--team 1 |
| 6 | AEBT-AAHR | 1 timeout per half--team 2 |
| 7 | AYBT-AAHR | 5 timeouts per half--team 2 |
| 8 | A6BT-AAHR | 7 timeouts per half--team 2 |
| 9 | BEBT-AAHR | 9 timeouts per half--team 2 |
| 10 | REGT-A60T | Infinite timeouts for both teams |
| 11 | ANSA-AAHW | Only have 2 plays to get a first down |
| 12 | ATSA-AAHW | Only have 3 plays to get a first down |
| 13 | A2SA-AAHW | Have 5 plays to get a first down |
| 14 | A6SA-AAHW | Have 6 plays to get a first down |
| 15 | BASA-AAHW | Have 7 plays to get a first down |
| 16 | B6VT-AABL | 15 seconds per play instead of 45 |
| 17 | D2VT-AABL | 30 seconds per play |
| 18 | HTVT-AABL | 60 seconds per play |
NAME: NFL Football series (7 titles)
AUTHOR/VENDOR: Sega
RELEASED: various
TYPE: Sports (football)
LANGUAGE: English
PREMISE: Sega's in-house pro football sim - a YACEG series that
went with Joe Montana as its spokesman until the 1996
release, when the decision was made to use Deion Sanders
instead. The second, NFL Sportstalk Football, was the
very first videogame to feature a running commentary, and
was the subject of a special feature on the British
television program Tomorrow's World.
IMPRESSIONS: The series got progressively better as time went on, and
by the end could rightly be called a decent competitor
to the Madden NFL series. I find its auto zoom mode
quite irritating, but that's a personal pique.
VARIATIONS: Joe Montana Football (1990, an obvious port of the 8-bit
Master System game - old and forgettable)
NFL Sportstalk Football (1992, also called Joe Montana 2,
Joe Montana Football 92 - Sega's first football game
to employ its "Sports Talk" feature, which gave you
phenome-based running commentary during the game)
NFL Sportstalk Football 2 (1993, also called Joe Montana
3, Joe Montana Football 93 - first use of the zoom
feature which focused in on the action immediately
around the ball handler during gameplay)
NFL 94 (1994 by Double Diamond Studio, also called Joe
Montana 4, Joe Montana Football 94 - the series finally
starts to play like a decent football sim, featuring
an overhauled game engine and making good use of
digitzed sound samples)
NFL 95 (1995 by Double Diamond Studio, also called Joe
Montana 5, Joe Montana Football 95 - little more than
a rehash of the previous year's release with some more
tweaking of the game engine)
NFL Prime Time 97 (1996, aka Prime Time NFL, NFL 97,
Deion Sanders Prime Time Football - Joe Montana's
endorsement is ditched for Deion Sanders' in this
highly regarded YACEG)
NFL Prime Time 98 (1997, aka NFL 98 - little changed
from its predecessor)
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