John Madden Football GG Hints Passwords CS-G BS-MD
John Madden Football 92 GG Passwords CS-G BS-G
John Madden Football 93 GG CS-G BS-G BS-MD
John Madden Football 93 - Championship Edition CS-G
Madden NFL 94 Cheats CS-G BS-G
Madden NFL 95 GG Cheats CS-G BS-G
Madden NFL 96 GG CS-G BS-G
Madden NFL 97 Cheats CS-G BS-G
Madden NFL 98 CS-G BS-G
Game Genie Codes For John Madden Football Download PAT File | ||
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# | Code | Description |
Coach Madden believes in a strong defense, so the offense in this realistic football challenge has to work extra hard. Use Codes 10 and 11 to get more time to brush up on your techniques. Field goals and extra points can sometimes make or break you, so why not have some fun and spice up the competition by changing their values with Codes 42 thru 57? If you're Super-Bowl bound, see what you can do when every play is 1st and goal--the pressure is always on to get a touchdown! | ||
With Code 28, the down never counts down. With Codes 23 thru 27, if the computer is allowed more than 4 downs, it still punts on the 4th down--so the advantage is yours. If the computer is allowed less than 4 downs, it will always run plays and never punt. Codes 6 thru 11 replace the 5-minute-per-quarter option in the options screen. It will still display the 5-minute quarter even though a code has been used to change this. The 15-minute quarter option works as normal. | ||
1 | RH9A-R6V2 | MASTER CODE--MUST BE ENTERED |
CODES 2 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS | ||
2 | B8KA-AADG | Random time on play clock |
3 | D4KA-AADG | Random time on play clock |
4 | HWKA-AADG | Play clock starts at 60 seconds |
WITH CODES 4 AND 5, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-- BEST TO USE IN 2-PLAYER MODE | ||
5 | MLKA-AADG | Play clock starts at 90 seconds |
6 | D2XT-CADL | Each quarter lasts 30 seconds |
7 | HTXT-CADL | Each quarter lasts 1 minute |
8 | SAXT-CADL | Each quarter lasts 2 minutes |
9 | MAXT-CEDL | Each quarter lasts 10 minutes |
10 | NAXT-CJDL | Each quarter lasts 18:20 |
11 | BAXT-CRDL | Each quarter lasts 30 minutes |
12 | AB4A-AAGE | Home team starts with 0 timeouts |
13 | AF4A-AAGE | Home team starts with 1 timeout |
14 | AK4A-AAGE | Home team starts with 2 timeouts |
15 | AZ4A-AAGE | Home team starts with 5 timeouts |
16 | BF4A-AAGE | Home team starts with 9 timeouts |
17 | AB4A-AAGL | Visiting team starts with 0 timeouts |
18 | AF4A-AAGL | Visiting team starts with 1 timeout |
19 | AK4A-AAGL | Visiting team starts with 2 timeouts |
20 | AZ4A-AAGL | Visiting team starts with 5 timeouts |
21 | BF4A-AAGL | Visiting team starts with 9 timeouts |
22 | RF5A-A618 | Infinite timeouts for both teams |
23 | ALHA-AAB2 | Only get 1 play to get a first down |
24 | ARHA-AAB2 | Only get 2 plays to get a first down |
25 | AWHA-AAB2 | Only get 3 plays to get a first down |
26 | A4HA-AAB2 | Have 5 plays to get a first down |
27 | A8HA-AAB2 | Have 6 plays to get a first down |
28 | ALHA-AA3W | Always first down |
29 | FCJA-AAFJ | Only need 5 yards for a first down |
30 | SCJA-AAFJ | Must get 15 yards for a first down |
31 | YCJA-AAFJ | Must get 20 yards for a first down |
32 | 8CJA-AAFJ | Must get 30 yards for a first down |
33 | ALJA-AA7R | Always goal-to-go--must get touchdown |
34 | ALHT-AA9E | Touchdown worth 0 points |
35 | GCHT-BE1E | Touchdown worth 1 point |
36 | GCHT-BJ1E | Touchdown worth 2 points |
37 | GCHT-BN1E | Touchdown worth 3 points |
38 | GCHT-BT1E | Touchdown worth 4 points |
39 | GCHT-BY1E | Touchdown worth 5 points |
40 | GCHT-B61E | Touchdown worth 7 points |
41 | GCHT-BA1E | Touchdown worth 8 points |
42 | ACHT-BE5J | Extra point worth 0 points |
43 | ALHT-BE5J | Extra point worth 2 points |
44 | ARHT-BE5J | Extra point worth 3 points |
45 | AWHT-BE5J | Extra point worth 4 points |
46 | A0HT-BE5J | Extra point worth 5 points |
47 | A4HT-BE5J | Extra point worth 6 points |
48 | A8HT-BE5J | Extra point worth 7 points |
49 | BCHT-BE5J | Extra point worth 8 points |
50 | ACHT-BE46 | Field goal worth 0 points |
51 | AGHT-BE46 | Field goal worth 1 point |
52 | ALHT-BE46 | Field goal worth 2 points |
53 | AWHT-BE46 | Field goal worth 4 points |
54 | A0HT-BE46 | Field goal worth 5 points |
55 | A4HT-BE46 | Field goal worth 6 points |
56 | A8HT-BE46 | Field goal worth 7 points |
57 | BCHT-BE46 | Field goal worth 8 points |
58 | BLJA-AA4E | Safety worth 0 points |
59 | GCJA-BEWE | Safety worth 1 point |
60 | GCJA-BNWE | Safety worth 3 points |
61 | GCJA-BTWE | Safety worth 4 points |
62 | GCJA-BYWE | Safety worth 5 points |
63 | GCJA-B2WE | Safety worth 6 points |
64 | GCJA-B6WE | Safety worth 7 points |
65 | GCJA-BAWE | Safety worth 8 points |
Hints For John Madden Football | |
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# | Description |
1 | Stop opponent from making extra points - While your opponent is trying to kick a field goal, keep going offside until the ball is on the goal line. When your opponent tries to kick the ball, it will be too low. |
2 | If you are kicking off, here's how you can recover the ball. Make sure the indication arrow is on the kicker, then press C repeatedly. When the kicker is about to make contact with the ball, press A. |
Passwords For John Madden Football | ||
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# | Password | Description |
With these passwords, you can play in tournament play as either of the two teams. | ||
1 | 0700100 | New York at Washington |
2 | 0600100 | New England at Buffalo |
3 | 6504500 | Los Angeles at Chicago |
4 | 5002300 | Atlanta at Chicago |
NAME: Madden NFL series (9 titles) AUTHOR/VENDOR: High Score Productions/TH*Q/Electronic Arts RELEASED: various TYPE: Sports (football) LANGUAGE: English PREMISE: The best-selling computer football game of all time is now available for the Sega Genesis. All the features that made Madden the Omni magazine "Best Computer Sports Game of the Year" (1991) are here - player ratings, matchups, field conditions, injuries, penalties, and more. Also includes play-by-play analysis, user- friendly menus, 3D perspective gameplay, instant replay, and even advice from Madden himself! (culled from various Electronic Arts press releases) IMPRESSIONS: Excellent YACEG endorsed by one of the true legends of the sport. For those of you unfamiliar with American pro football, John Madden started out as a player, then moved on to become a coach, then after retiring became one of the game's most popular television sportscasters. The basic game engine and outstanding gameplay remained the same throughout, with all the usual tweaking and fiddling with the graphics, sound, and user options. It really doesn't matter which one in the series you get - they're all worth the trouble. The series spawned many imitators over the years, but few came close to matching this football gaming classic. VARIATIONS: John Madden Football (released 1991, copyright 1990 - features over 100 of Coach Madden's own plays and team stats out the wazoo - impressive in itself had not superior sequels followed) John Madden Football 92 (the most notable feature of the sequel is the crude attempt at digital animation during Coach Madden's lectures) John Madden Football 93 (the graphics as a whole have improved considerably, along with the digital animation - now Coach Madden looks like he's dancing the rhumba, but at least he's recognizable - also adds split-screen play calling, quarterback "stop clock" gameplay, and no-huddle offenses) John Madden Football 93 - Championship Edition (identical to its precursor in almost every feature save one - it also includes the eight greatest NFL teams up to that time, so now you can relive classic matchups or try out your favorite what-if scenarios - this was a Blockbuster videogame rental exclusive) Madden NFL 94 (first game under the Madden NFL title and the first featuring the High Score Productions intro banner, it now includes lots of digitized graphics and soundbites - miles ahead of its precursors in almost every respect, the game engine itself would undergo very few changes from this point forward) Madden NFL 95 (apparently the choice was made to ditch all the fancy digital stuff in favor of gameplay, and it shows - this probably has the best gameplay and in-game graphics of the entire series) Madden NFL 96 (somebody must have complained about the previous game, because this installment includes way too many digitized graphics and sound for its own good - the only notable improvement is that this was the first game in the series to allow four-player simultaneous play) Madden NFL 97 (the most balanced game of the series in terms of flash vs. substance and my personal favorite) Madden NFL 98 (way too flashy for its own good, it features a slick but confusing side-slide menu system)
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