John Madden Football GG Hints Passwords CS-G BS-MD
John Madden Football 92 GG Passwords CS-G BS-G
John Madden Football 93 GG CS-G BS-G BS-MD
John Madden Football 93 - Championship Edition CS-G
Madden NFL 94 Cheats CS-G BS-G
Madden NFL 95 GG Cheats CS-G BS-G
Madden NFL 96 GG CS-G BS-G
Madden NFL 97 Cheats CS-G BS-G
Madden NFL 98 CS-G BS-G
Game Genie Codes For John Madden Football 93 Download PAT File | ||
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# | Code | Description |
The fast-talkin' coach with the great games is back for '93. Codes 6 thru 12 can only be used with the 5-minute quarter option. The 10- and 15-minute quarter options operate as usual. With Codes 25 thru 30, if the computer is allowed more than 4 downs, it still punts on the 4th down--so the advantage is yours. If the computer is allowed less than 4 downs, it will always run plays and never punt. | ||
1 | RH9T-860T | MASTER CODE--MUST BE ENTERED |
2 | ESPT-AAD6 | Play clock starts at 35 seconds instead of 45 |
CODES 3 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICKOFFS WHEN YOU PLAY AGAINST THE COMPUTER | ||
3 | HXPT-AAD6 | Play clock starts at 60 seconds--use in 2-player mode |
4 | MMPT-AAD6 | Play clock starts at 90 seconds--use in 2-player mode |
5 | ALCT-CA7T | Play clock frozen--use on 2-player game only |
6 | D4LT-CABE | Each quarter lasts 30 seconds instead of 5 minutes |
7 | HWLT-CABE | Each quarter lasts 1 minute |
8 | SCLT-CABE | Each quarter lasts 2 minutes |
9 | 0WLT-CABE | Each quarter lasts 3 minutes |
10 | OCLT-CJBE | Each quarter lasts 20 minutes |
11 | BCLT-CRBE | Each quarter lasts 30 minutes |
12 | CCLT-C6BE | Each quarter lasts 60 minutes |
13 | CCDA-CA2L | No time limit (game lasts forever) |
14 | ACWA-AAG6 | Home team starts with 0 timeouts instead of 3 |
15 | AGWA-AAG6 | Home team starts with 1 timeout |
16 | ALWA-AAG6 | Home team starts with 2 timeouts |
17 | A0WA-AAG6 | Home team starts with 5 timeouts |
18 | BGWA-AAG6 | Home team starts with 9 timeouts |
19 | ACWA-AAHC | Visiting team starts with 0 timeouts instead of 3 |
20 | AGWA-AAHC | Visiting team starts with 1 timeout |
21 | ALWA-AAHC | Visiting team starts with 2 timeouts |
22 | A0WA-AAHC | Visiting team starts with 5 timeouts |
23 | BGWA-AAHC | Visiting team starts with 9 timeouts |
24 | RG3T-A6WG | Infinite timeouts for both teams |
25 | AMJA-AAA8 | Only have 1 play to get a first down |
26 | ASJA-AAA8 | Only have 2 plays to get a first down |
27 | AXJA-AAA8 | Only have 3 plays to get a first down |
28 | A5JA-AAA8 | Have 5 plays to get a first down |
29 | A9JA-AAA8 | Have 6 plays to get a first down |
30 | BDJA-AAA8 | Have 7 plays to get a first down |
31 | AMJA-AA22 | Always first down (never lose possession on downs) |
32 | FDLT-AADR | Only need 5 yards for a first down |
33 | SDLT-AADR | 15 yards needed for a first down |
34 | YDLT-AADR | 20 yards needed for a first down |
35 | 8DLT-AADR | 30 yards needed for a first down |
36 | AMLT-AA5Y | Always goal-to-go (must get touchdown) |
37 | AMKT-AA9A | Touchdown worth 0 points |
38 | GDKT-BE1A | Touchdown worth 1 point |
39 | GDKT-BJ1A | Touchdown worth 2 points |
40 | GDKT-BN1A | Touchdown worth 3 points |
41 | GDKT-BT1A | Touchdown worth 4 points |
42 | GDKT-BY1A | Touchdown worth 5 points |
43 | GDKT-B61A | Touchdown worth 7 points |
44 | GDKT-BA1A | Touchdown worth 8 points |
45 | ADKA-BE40 | Extra point worth 0 points |
46 | AMKA-BE40 | Extra point worth 2 points |
47 | ASKA-BE40 | Extra point worth 3 points |
48 | AXKA-BE40 | Extra point worth 4 points |
49 | A1KA-BE40 | Extra point worth 5 points |
50 | A5KA-BE40 | Extra point worth 6 points |
51 | A9KA-BE40 | Extra point worth 7 points |
52 | BDKA-BE40 | Extra point worth 8 points |
53 | ADKA-BE5G | Field goal worth 0 points |
54 | AHKA-BE5G | Field goal worth 1 point |
55 | AMKA-BE5G | Field goal worth 2 points |
56 | AXKA-BE5G | Field goal worth 4 points |
57 | A1KA-BE5G | Field goal worth 5 points |
58 | A5KA-BE5G | Field goal worth 6 points |
59 | A9KA-BE5G | Field goal worth 7 points |
60 | BDKA-BE5G | Field goal worth 8 points |
61 | AMLA-AA5W | Safety worth 0 points |
62 | GDLA-BEXW | Safety worth 1 point |
63 | GDLA-BNXW | Safety worth 3 points |
64 | GDLA-BTXW | Safety worth 4 points |
65 | GDLA-BYXW | Safety worth 5 points |
66 | GDLA-B2XW | Safety worth 6 points |
67 | GDLA-B6XW | Safety worth 7 points |
68 | GDLA-BAXW | Safety worth 8 points |
NAME: Madden NFL series (9 titles) AUTHOR/VENDOR: High Score Productions/TH*Q/Electronic Arts RELEASED: various TYPE: Sports (football) LANGUAGE: English PREMISE: The best-selling computer football game of all time is now available for the Sega Genesis. All the features that made Madden the Omni magazine "Best Computer Sports Game of the Year" (1991) are here - player ratings, matchups, field conditions, injuries, penalties, and more. Also includes play-by-play analysis, user- friendly menus, 3D perspective gameplay, instant replay, and even advice from Madden himself! (culled from various Electronic Arts press releases) IMPRESSIONS: Excellent YACEG endorsed by one of the true legends of the sport. For those of you unfamiliar with American pro football, John Madden started out as a player, then moved on to become a coach, then after retiring became one of the game's most popular television sportscasters. The basic game engine and outstanding gameplay remained the same throughout, with all the usual tweaking and fiddling with the graphics, sound, and user options. It really doesn't matter which one in the series you get - they're all worth the trouble. The series spawned many imitators over the years, but few came close to matching this football gaming classic. VARIATIONS: John Madden Football (released 1991, copyright 1990 - features over 100 of Coach Madden's own plays and team stats out the wazoo - impressive in itself had not superior sequels followed) John Madden Football 92 (the most notable feature of the sequel is the crude attempt at digital animation during Coach Madden's lectures) John Madden Football 93 (the graphics as a whole have improved considerably, along with the digital animation - now Coach Madden looks like he's dancing the rhumba, but at least he's recognizable - also adds split-screen play calling, quarterback "stop clock" gameplay, and no-huddle offenses) John Madden Football 93 - Championship Edition (identical to its precursor in almost every feature save one - it also includes the eight greatest NFL teams up to that time, so now you can relive classic matchups or try out your favorite what-if scenarios - this was a Blockbuster videogame rental exclusive) Madden NFL 94 (first game under the Madden NFL title and the first featuring the High Score Productions intro banner, it now includes lots of digitized graphics and soundbites - miles ahead of its precursors in almost every respect, the game engine itself would undergo very few changes from this point forward) Madden NFL 95 (apparently the choice was made to ditch all the fancy digital stuff in favor of gameplay, and it shows - this probably has the best gameplay and in-game graphics of the entire series) Madden NFL 96 (somebody must have complained about the previous game, because this installment includes way too many digitized graphics and sound for its own good - the only notable improvement is that this was the first game in the series to allow four-player simultaneous play) Madden NFL 97 (the most balanced game of the series in terms of flash vs. substance and my personal favorite) Madden NFL 98 (way too flashy for its own good, it features a slick but confusing side-slide menu system)
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