Sonic The Hedgehog 1 GG Hints Cheats CS-MD CS-MDJ BS-G
Sonic The Hedgehog 2 GG Cheats CS-G CS-MD CS-MDJ BS-G
Sonic The Hedgehog 3 GG Cheats CS-G CS-MD BS-G
Sonic And Knuckles GG CS-G BS-G CircuitBoard
Sonic Spinball GG Hints Cheats CS-G CS-MDJ BS-G BS-MDJ
Sonic 3D Blast CS-G BS-G
Sonic Classics 3 In 1 (Sonic Compilation) CS-G BS-G
Game Genie Codes For Sonic The Hedgehog 2 Download PAT File | ||
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# | Code | Description |
Codes 1 THRU 16 also work for Tails in a one-player game. There is only one total for Sonic's rings in a one-player game. Normally, you have to grab all seven chaos emeralds, get at least 50 rings, and jump to turn into Super Sonic (and be invincible). But by choosing from among Codes 58 thru 64 and 65 thru 69, you can reduce the number of emeralds and rings you have to get. With Code 70, you won't lose your rings with time and drop back down to regular Sonic. And to help you become Super Sonic on the last level, where there are normally no rings, Codes 58, 65 and 72 will do the trick--just jump. Finally, access the level select menu with Code 71. | ||
THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK ON YOUR GAME, TRY THE "B" CODES | ||
1 A | SAST-DJ1A | Rings worth 2--player 1 |
2 A | SAST-DN1A | Rings worth 3--player 1 |
3 A | SAST-DT1A | Rings worth 4--player 1 |
4 A | SAST-DY1A | Rings worth 5--player 1 |
5 A | SAST-D21A | Rings worth 6--player 1 |
6 A | SAST-D61A | Rings worth 7--player 1 |
7 A | SAST-DA1A | Rings worth 8--player 1 |
8 A | AE8A-AAD2 | Start with 1 life instead of 3--player 1 |
9 A | AY8A-AAD2 | Start with 5 lives--player 1 |
10 A | A68A-AAD2 | Start with 7 lives--player 1 |
11 A | BE8A-AAD2 | Start with 9 lives--player 1 |
12 A | DE8A-AAD2 | Start with 25 lives--player 1 |
13 A | GJ8A-AAD2 | Start with 50 lives--player 1 |
14 A | KN8A-AAD2 | Start with 75 lives--player 1 |
15 A | NN8A-AAD2 | Start with 99 lives--player 1 |
16 A | JW3A-CA4J | Infinite lives--player 1 |
17 A | SATA-DJVW | Rings worth 2--player 2 |
18 A | SATA-DNVW | Rings worth 3--player 2 |
19 A | SATA-DTVW | Rings worth 4--player 2 |
20 A | SATA-DYVW | Rings worth 5--player 2 |
21 A | SATA-D2VW | Rings worth 6--player 2 |
22 A | SATA-D6VW | Rings worth 7--player 2 |
23 A | SATA-DAVW | Rings worth 8--player 2 |
24 A | AE8A-AAD8 | Start with 1 life instead of 3--player 2 |
25 A | AY8A-AAD8 | Start with 5 lives--player 2 |
26 A | A68A-AAD8 | Start with 7 lives--player 2 |
27 A | BE8A-AAD8 | Start with 9 lives--player 2 |
28 A | DE8A-AAD8 | Start with 25 lives--player 2 |
29 A | GJ8A-AAD8 | Start with 50 lives--player 2 |
30 A | KN8A-AAD8 | Start with 75 lives--player 2 |
31 A | NN8A-AAD8 | Start with 99 lives--player 2 |
32 A | JXGA-CA7G | Infinite lives--player 2 |
33 A | KBVT-CAE2 | Jump lower |
34 A | FVVT-CAE2 | Jump a little higher |
FOR CODES 35 AND 36, SWITCH OFF IF YOU GET STUCK SOMEWHERE OR WANT TO SINK IN WATER | ||
35 A | EBVT-CAE2 | Jump a lot higher |
36 A | CBVT-CAE2 | Jump really high |
37 A | A02T-CAF8 | Sonic stays invincible for a shorter time after getting hit |
38 A | 982T-CAF8 | Sonic stays invincible for a longer time after getting hit |
39 A | ALTA-CA8N | Sonic becomes invisible and invincible for the rest of the level after getting hit--must have at least one ring (switch off and then on to make Sonic visible) |
40 A | ALTA-CA9J | Once invincible (stars), Sonic stays Invincible for the rest of the level |
41 A | ATTT-CA4W | Sonic doesn't lose rings when hit |
42 A | ATTT-CA5G | Tails doesn't lose rings when hit |
43 A | AH2T-CAH6 | Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post |
WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA RINGS, BUT YOU DO GET THEM | ||
44 A | SBJA-HJWJ | Rings worth 2 in special stages--Sonic |
45 A | SBJA-HNWJ | Rings worth 3 in special stages--Sonic |
46 A | SBJA-HTWJ | Rings worth 4 in special stages--Sonic |
47 A | SBJA-HYWJ | Rings worth 5 in special stages--Sonic |
48 A | SBJA-H2WJ | Rings worth 6 in special stages--Sonic |
49 A | SBJA-H6WJ | Rings worth 7 in special stages--Sonic |
50 A | SBJA-HAWJ | Rings worth 8 in special stages--Sonic |
51 A | SBJA-HJWR | Rings worth 2 in special stages--Tails |
52 A | SBJA-HNWR | Rings worth 3 in special stages--Tails |
53 A | SBJA-HTWR | Rings worth 4 in special stages--Tails |
54 A | SBJA-HYWR | Rings worth 5 in special stages--Tails |
55 A | SBJA-H2WR | Rings worth 6 in special stages--Tails |
56 A | SBJA-H6WR | Rings worth 7 in special stages--Tails |
57 A | SBJA-HAWR | Rings worth 8 in special stages--Tails |
FOR CODES 58 THRU 64, DON'T GRAB MORE CHAOS EMERALDS THAN THE AMOUNT YOU NEED | ||
58 A | ACZT-CACA | Need 0 chaos emeralds to become Super Sonic (in addition to rings) |
59 A | AGZT-CACA | Need 1 Chaos Emerald to become Super Sonic (in addition to rings) |
60 A | ALZT-CACA | Need 2 chaos emeralds to become Super Sonic (in addition to rings) |
61 A | ARZT-CACA | Need 3 chaos emeralds to become Super Sonic (in addition to rings) |
62 A | AWZT-CACA | Need 4 chaos emeralds to become Super Sonic (in addition to rings) |
63 A | A0ZT-CACA | Need 5 chaos emeralds to become Super Sonic (in addition to rings) |
64 A | A4ZT-CACA | Need 6 chaos emeralds to become Super Sonic (in addition to rings) |
65 A | AGZT-CACJ + K4ZT-CA9N | Need 1 ring to become Super Sonic (in addition to chaos emeralds), don't lose rings with time |
66 A | A0ZT-CACJ | Need 5 rings to become Super Sonic (in addition to chaos emeralds) |
67 A | BLZT-CACJ | Need 10 rings to become Super Sonic (in addition to chaos emeralds) |
68 A | DGZT-CACJ | Need 25 rings to become Super Sonic (in addition to chaos emeralds) |
69 A | FCZT-CACJ | Need 40 rings to become Super Sonic (in addition to chaos emeralds) |
70 A | K4ZT-CA9N | Super Sonic doesn't lose rings with time |
71 A | RE8A-A60W | Level select menu--at title screen, hold down A while pressing start |
72 A | 2VAT-BCRN | Start most levels with some rings--1-player game only (number of rings varies with stage, and you can still lose rings) |
1 B | SATA-DJTJ | Rings worth 2--player 1 |
2 B | SATA-DNTJ | Rings worth 3--player 1 |
3 B | SATA-DTTJ | Rings worth 4--player 1 |
4 B | SATA-DYTJ | Rings worth 5--player 1 |
5 B | SATA-D2TJ | Rings worth 6--player 1 |
6 B | SATA-D6TJ | Rings worth 7--player 1 |
7 B | SATA-DATJ | Rings worth 8--player 1 |
8 B | AE8A-AADN | Start with 1 life instead of 3--player 1 |
9 B | AY8A-AADN | Start with 5 lives--player 1 |
10 B | A68A-AADN | Start with 7 lives--player 1 |
11 B | BE8A-AADN | Start with 9 lives--player 1 |
12 B | DE8A-AADN | Start with 25 lives--player 1 |
13 B | GJ8A-AADN | Start with 50 lives--player 1 |
14 B | KN8A-AADN | Start with 75 lives--player 1 |
15 B | NN8A-AADN | Start with 99 lives--player 1 |
16 B | JW3A-CA4Y | Infinite lives--player 1 |
17 B | SATA-DJW8 | Rings worth 2--player 2 |
18 B | SATA-DNW8 | Rings worth 3--player 2 |
19 B | SATA-DTW8 | Rings worth 4--player 2 |
20 B | SATA-DYW8 | Rings worth 5--player 2 |
21 B | SATA-D2W8 | Rings worth 6--player 2 |
22 B | SATA-D6W8 | Rings worth 7--player 2 |
23 B | SATA-DAW8 | Rings worth 8--player 2 |
24 B | AE8A-AADW | Start with 1 life instead of 3--player 2 |
25 B | AY8A-AADW | Start with 5 lives--player 2 |
26 B | A68A-AADW | Start with 7 lives--player 2 |
27 B | BE8A-AADW | Start with 9 lives--player 2 |
28 B | DE8A-AADW | Start with 25 lives--player 2 |
29 B | GJ8A-AADW | Start with 50 lives--player 2 |
30 B | KN8A-AADW | Start with 75 lives--player 2 |
31 B | NN8A-AADW | Start with 99 lives--player 2 |
32 B | JXGA-CA7W | Infinite lives--player 2 |
33 B | KBVT-CAE2 | Jump lower |
34 B | FVVT-CAE2 | Jump a little higher |
FOR CODES 35 AND 36, SWITCH OFF IF YOU GET STUCK SOMEWHERE OR WANT TO SINK IN WATER | ||
35 B | EBVT-CAE2 | Jump a lot higher |
36 B | CBVT-CAE2 | Jump really high |
37 B | A02T-CAGL | Sonic stays invincible for a shorter time after getting hit |
38 B | 982T-CAGL | Sonic stays invincible for a longer time after getting hit |
39 B | ALTA-CA82 | Sonic becomes invisible and invincible for the rest of the level after getting hit--must have at least one ring (switch off and then on to make Sonic visible) |
40 B | ALTA-CA9Y | Once invincible (stars), Sonic stays Invincible for the rest of the level |
41 B | ATTT-CA58 | Sonic doesn't lose rings when hit |
42 B | ATTT-CA6W | Tails doesn't lose rings when hit |
43 B | AH2T-CAHN | Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post |
WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA RINGS, BUT YOU DO GET THEM | ||
44 B | SBJA-HJV2 | Rings worth 2 in special stages--Sonic |
45 B | SBJA-HNV2 | Rings worth 3 in special stages--Sonic |
46 B | SBJA-HTV2 | Rings worth 4 in special stages--Sonic |
47 B | SBJA-HYV2 | Rings worth 5 in special stages--Sonic |
48 B | SBJA-H2V2 | Rings worth 6 in special stages--Sonic |
49 B | SBJA-H6V2 | Rings worth 7 in special stages--Sonic |
50 B | SBJA-HAV2 | Rings worth 8 in special stages--Sonic |
51 B | SBJA-HJV8 | Rings worth 2 in special stages--Tails |
52 B | SBJA-HNV8 | Rings worth 3 in special stages--Tails |
53 B | SBJA-HTV8 | Rings worth 4 in special stages--Tails |
54 B | SBJA-HYV8 | Rings worth 5 in special stages--Tails |
55 B | SBJA-H2V8 | Rings worth 6 in special stages--Tails |
56 B | SBJA-H6V8 | Rings worth 7 in special stages--Tails |
57 B | SBJA-HAV8 | Rings worth 8 in special stages--Tails |
FOR CODES 58 THRU 64, DON'T GRAB MORE CHAOS EMERALDS THAN THE AMOUNT YOU NEED | ||
58 B | ACZT-CACN | Need 0 chaos emeralds to become Super Sonic (in addition to rings) |
59 B | AGZT-CACN | Need 1 Chaos Emerald to become Super Sonic (in addition to rings) |
60 B | ALZT-CACN | Need 2 chaos emeralds to become Super Sonic (in addition to rings) |
61 B | ARZT-CACN | Need 3 chaos emeralds to become Super Sonic (in addition to rings) |
62 B | AWZT-CACN | Need 4 chaos emeralds to become Super Sonic (in addition to rings) |
63 B | A0ZT-CACN | Need 5 chaos emeralds to become Super Sonic (in addition to rings) |
64 B | A4ZT-CACN | Need 6 chaos emeralds to become Super Sonic (in addition to rings) |
65 B | AGZT-CACY+ K4ZT-CA92 | Need 1 ring to become Super Sonic (in addition to chaos emeralds), don't lose rings with time |
66 B | A0ZT-CACY | Need 5 rings to become Super Sonic (in addition to chaos emeralds) |
67 B | BLZT-CACY | Need 10 rings to become Super Sonic (in addition to chaos emeralds) |
68 B | DGZT-CACY | Need 25 rings to become Super Sonic (in addition to chaos emeralds) |
69 B | FCZT-CACY | Need 40 rings to become Super Sonic (in addition to chaos emeralds) |
70 B | K4ZT-CA92 | Super Sonic doesn't lose rings with time |
71 B | RE8A-A60G | Level select menu--at title screen, hold down A while pressing start |
72 B | 2VAT-BCRA | Start most levels with some rings--1-player game only (number of rings varies with stage, and you can still lose rings) |
Cheats For Sonic The Hedgehog 2 | ||
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# | Type | Description |
1 | Change Into Super Sonic | Now you can change yourself into Super Sonic! The best method to do this is with 2 players. Go through the first level, collect 50 rings, and look for the closest Star Post. Touch it and jump up to enter the bonus level. Use 2 players and collect all the rings necessary to get the Chaos Emerald, hit the RESET button on the Genesis. Once the title screen comes up, go into the options. Then press START to get to the first level again. Repeat the same process over and over and the bonus stages will change, and you'll get different emeralds each time. Collect all 7 of the Chaos Emeralds and go back into the level. Now you must collect 50 rings and jump into the air. Cool! It's Super Sonic! This Golden Boy can run faster and jump higher then ever. He is virtually invincible and his rings go down every second, so keep collecting as many rings as you can. |
2 | Stage Select / Super Sonic / Debug Mode | First go to the title screen and scroll down to the option selection. When the options screen appears, highlight the sound test box. Now with the pad, change the numbers of the sound test and play them with the B button in this order: 19, 65, 9, 17 - When you play 17, you will hear a distinct ring sound at the begining of the song. Press the START button to exit back to the title screen. When the title screen appears, hold the A button and press START and the level select will appear. You can do another trick from within this screen/ Highlight the new sound test within in this screen and play these sounds with the B button: 4, 1, 2, 6. Choose any stage in the level select screen and when you are are in that level, collect 50 rings and jump into the air to become Super Sonic! Press START and A to exit this level. One more trick is the debug mode. Highlight the sound test in the level select menu. Now play the the sounds in this order using the B button: 1, 9, 9, 2, 1, 1, 2, 4 (Sonic Tuesday) Now hold the A button and press START to enter the level of your choice. Once in the level press B to change into an object, A to change, and C to duplicate. |
3 | 14 Extra Continues | If you always run out of continues and wanted to have many more, this trick will satisfy all you Sonic players. Scroll down and to the options screen and press Start. The options screen will now appear. Move down to the sound test and play these sounds in this order: 01, 01, 02, and 04. Now move to the box that says player select and press Start. Press Start to enter the game and you will eventually die. After the "Game Over" appears on the screen, the continue will appear with 14 Sonic continue symbols. |
4 | Get All Chaos Emeralds | START the game as you normally would. Get a Chaos Emerald, reset the game, and START the game from the options menu. You will keep the emeralds you have gained so far each time you START from the options menu. |
5 | Super Tails | While in Debug Mode, create and position a "Transfer Box" monitor. When you hit it and you are Super Sonic, you lose all your powers but stay yellow. Tails looks the same but has invincibility (little stars flashing around him.) |
NAME: Sonic the Hedgehog series (8 titles) AUTHOR/VENDOR: Sonic Team/Sega RELEASED: various TYPE: various LANGUAGE: English PREMISE: Who would have thought that a fast-paced arcade game about a smart-alecky blue hedgehog and his efforts at preventing the evil Dr. Robotnik from mechanizing the world would have turned into the hit series that it became? The original is a legend as far as arcade games go, the sequels are for the most part just as good or better, and the venture finally provided Sega with something it desperately needed at the time - a new mascot. Every Sega plaform since has had at least one Sonic game. IMPRESSIONS: Colorful graphics, catchy tunes, and fast gameplay are the standard hallmarks of the Sonic series. These titles remain as popular as they ever were, with each new entry adding its own particular twists. The first is a must, and so are most of the others. VARIATIONS: Sonic the Hedgehog (1991, the one and only original, and the game that was most responsible for the popularity of the platform - the Japanese version has scrolling clouds in the background) Sonic the Hedgehog 2 (1992, same idea as before but adds a second player-controllable character in Tails the Fox - this was the most successful G/MD title ever produced, according to Video Gamers Online - the beta version, which has been recently unearthed, includes levels that didn't make it into the commercial release) Sonic Spinball (1993, a pinball game designed around the Sonic franchise that has all the visual appeal of the platform games, but somehow just doesn't wash - there are two different versions, with slight musical variations being the only notable difference) Sonic Crackers (1994, an in-house beta developed by Sega to test several new concepts - only two stages are playable, but this was the first Sonic game to employ the "bungee attack mode" that would be more fully realized in Knuckles Chaotix for the 32X - there are also other elements that were later used in other Sonic games, isometric perspective being a notable one) Sonic the Hedgehog 3 (1994, the last in the commercially released series of 2D platformers - not designed for speed as before, you encounter a boss at the end of every level, Sonic was redesigned to give him a more fierce look, Knuckles puts in his second appearance in a Sonic game, and has only six very large stages - the MegaDrive release apparently has some different music than the American release, such as when Knuckles first appears) Sonic and Knuckles (1994, Sonic squares off against Dr. Robotnik's newest henchman, Knuckles the enchindia - this employed a special "lock-on" pass-through design that allowed you to plug in Sonic 2 or 3 and play them as either Sonic or Knuckles - you're in for a bit of a surprise if you try using Sonic 1 with it - this is considered by some Sonic fans as the best of the original 16-bit side scroller series) Sonic 3D Blast (1996, also known as Flicky's Island in Europe - Sonic travels to the island of the Flickies to save them from Dr. Robotnik - in part inspired by old Sega platform arcade game Flicky - the first commercially released Sonic game to make use of isometric perspective, which takes a lot of adjustment for fans of the series) Sonic Classics 3-in-1 (1996, combines the first two Sonic Games and Dr. Robotnik's Mean Bean Machine into a single cart) Also released around the same time was Kunckles Chaotix for the 32X and Sonic CD for the Sega CD. As a side note, Dr. Robotnik is known as Dr. Eggman in Japan due to his appearance, and the nickname has been quickly accepted over on this side of "the pond."
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