While pointing the controller at the screen's right-hand end, pressingthe left and right buttons causes the impact mark to move left and right.
ADXMIN=xxx
Determines the adjustment value of the screen's left-hand end horizontaldirection. Point the controller at the screen's left-hand end to bring theimpact mark to the screen's left-hand end. While pointing at the screen'sleft-hand end, changing the adjustment value by pressing the left and rightSTART BUTTON causes the impact mark to move left and right. Make adjustmentsin a manner so that the impact mark is at an appropriate position. At thistime, disregard vertical directions.
ADXMAX=xxx
Determines the adjustment value of the screen's right-hand end horizontaldirection. Point the controller at the screen's right-hand end to bringthe impact mark to the screen's right-hand end. While pointing at the screen'sright-hand end, changing the the adjustment value by pressing the left andright START BUTTON causes the impact mark to move left and right. Make adjustmentsin a manner so that the impact mark is at an appropriate position. At thistime, disregard vertical directions.
ADYMIN=xxx
Determines the adjustment value of the screen's upper end in the verticaldirection. Point the controller at the screen's upper end to bring the impactmark to the screen's upper end. While pointing at the upper end, changingthe adjustment value by pressing the left and right START BUTTONS causesthe impact amrk to move up and down. Make adjustments in a manner so thatthe impact mark is at an appropriate upper end position. At this time, disregardhorizontal directions.
ADYMAX=xxx
Determines the adjustment value of the screen's lower end in the verticaldirection. Point the controller at the screen's lower end to bring the impactmark to the screen's lower end. While pointing at the lower end, changingthe adjustment value by pressing the left and right START BUTTONS causesthe iompact mark to move up and down. Make adjustments in a manner so thatthe impact mark is at an appropriate lower end position. At this time, disregardhorizontal directions.
Choosing PLAYER 2 GUN ADJUSTMENT causes 2P side sighting scteen to bedisplayued. How to operate is the same for 1P side.
Choosing PLAYER 2 GUN DEFAULT ADJUSTMNET causes 2P side sighting to bereset to the intial setting. How to operate is the same as for 1 P side.
Choosing PLAYER 2 GUN MANUAL ADJUSTMENT causes the screen to adjust the4 adjustment values for 2P side to appear. How to operate is the same asfor 1P side.