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6 - 12 BOOKKKEEPING

Choosing BOOKEEPING in the MENU mode displays the data of operating statusup to the present are shown on 2 pages. Press the TEST BUTTON to proceedto PAGE 2/2.

· COIN CHUTE#*: Number of coins put in each CoinChute.

· TOTAL COINS: Total number of activations of CoinChutes.

· COIN CREDITS: Number of credits registered byinserting coins.

· SERVICE CREDITS: Credits registered by the SERVICEBUTTON.

· TOTAL CREDITS: Total number of credits (COIN CREDITS+SERVICECREDITS).

· TOTAL TIME: The total energized time.

 

 

 

On page (2/2), each play frequency is displayed. When settingdifficulty levels, the frequency can be reffered to as a standard.

When in the PAGE 2/2 mode, press the TEST BUTTON to returnto the MENU mode. (Fig.6.2).

 

 

 

 

 

 

6 - 13 BACKUP DATA CLEAR

 

Clears the contents of BOOKKEEPING and high score player ranking entry.

When clearing, bring the arrow to "YES" and when not clearing,to "NO", by using the SERVICE BUTTON, and push the TEST BUTTON.When the data has been cleared, "COMPLETED" will be displayed.Bring the arrow to "NO" and press the TEST BUTTON to cause theMENU mode to return ont o the screen.

Note that the contents of the game setting and sighting adjustment arenot affected by BACKUP DATA CLEAR.