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Table 4: On-Screen Indicators

LOCATION

INDICATOR(S)

Upper Left Player's current numerical position in the field over total field size.
Upper Middle Remaining time to the next checkpoint.
Upper Right Section time between checkpoints, with the best section time to date displayed above the player's last section time.
Middle Left Record Lap time for the current lap, the running Total Time, the Lap Times for all completed laps, and the current running Lap Time.
Middle Right Course Map with markers for all cars in the field (purple dots), player's present position (blue triangle), and leader's position (green diamond).
Lower Right Tachometer (green bar) with Shift Indicator (red bar), Current Speed, and Current Gear (number and bar).

  1. After the game is started, the allotted time decreases. Passing the 1 to 3 checkpoint(s) per lap (depends on the course selected) within the time limit allows the game to continue with the previous remaining time added to the time limit up to the next checkpoint. If you fail to pass a checkpoint within the allotted time limit, the game is over.
  2. During play, the position of all on-screen cars in the race can be viewed by pressing the Start Button. Press the Start Button again to return to the default view.
  3. The top ten players who finish the course with the best results can register his or her name. Turn the steering wheel to choose the alphabetical letters and step on the Accelerator to make the selection. The name will be displayed on the DEMO screen.