Bart vs. the Space Mutants Hints CS-G BS-G
Krusty's Super Fun House GG Passwords CS-G BS-G
Bart's Nightmare GG CS-G BS-G
Virtual Bart CS-G BS-G
Game Genie Codes For Krusty's Super Fun House Download PAT File | ||
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# | Code | Description |
America's Number 1 video game family is back--this time with Krusty the Clown leading the way in a tough puzzle-and-action challenge. For help, Codes 1 and 2 together give you infinite lives, and Code 49 gives you infinite pies and superballs. Getting cocky? See how far you can get with Code 3, one life. Codes 17 thru 20 give you more time to complete bonus rooms, where you normally have about 15 seconds. | ||
1 | AVST-AA6A | No lives deducted when you use the Last Resort |
2 | AWBT-AA44 | No lives deducted when you run out of health |
3 | AE5T-AAAW | Start with 1 life |
4 | AJ5T-AAAW | Start with 2 lives |
5 | AY5T-AAAW | Start with 5 lives |
6 | BJ5T-AAAW | Start with 10 lives |
7 | B65T-AAAW | Start with 15 lives |
8 | CT5T-AAAW | Start with 20 lives |
USE CODES 9 THRU 16 FOR FUN ONLY, NOT TO FINISH THE GAME | ||
9 | ABFA-AA6J | Magic blocks are always food |
10 | ABFA-AA6J + X3FA-AAEL | Magic blocks are always pies |
11 | ABFA-AA6J + 23FA-AAEL | Magic blocks are always bags of tricks |
12 | ABFA-AA6J + 6BFA-AAEL | Magic blocks are always mugs |
13 | ABFA-AA6J + 93FA-AAEL | Magic blocks are always hooters |
14 | ABFA-AA6J + DBFA-ACEL | Magic blocks are always extra lives |
15 | ABFA-AA6J + JBFA-ACEL | Magic blocks give you nothing, but may still open a secret passage |
16 | ABFA-AA6J + 93FA-AEEL | Magic blocks are always superballs |
17 | LA9T-AACT | About 25 seconds to get all tokens in bonus rooms |
18 | SA9T-AACT | About 35 seconds to get all tokens in bonus rooms |
19 | 0T9T-AACT | About 55 seconds to get all tokens in bonus rooms |
20 | 8A9T-AACT | About 70 seconds to get all tokens in bonus rooms |
21 | SE8T-BJZ4 | Completing bonus room worth 2 extra lives |
22 | SE8T-BNZ4 | Completing bonus room worth 3 extra lives |
23 | SE8T-BTZ4 | Completing bonus room worth 4 extra lives |
24 | SE8T-BYZ4 | Completing bonus room worth 5 extra lives |
25 | AVFT-AA8A | Krusty doll magic blocks worth 0 extra lives |
26 | SFFT-BJ0A | Krusty doll magic blocks worth 2 extra lives |
27 | SFFT-BN0A | Krusty doll magic blocks worth 3 extra lives |
28 | SFFT-BT0A | Krusty doll magic blocks worth 4 extra lives |
29 | SFFT-BY0A | Krusty doll magic blocks worth 5 extra lives |
FOR CODES 30 THRU 37, THE NUMBER OF SUPERBALLS IN THE CODE IS THE MAXIMUM NUMBER YOU CAN CARRY | ||
30 | AFGT-AAEY | Superball magic blocks worth 1 superball |
31 | AKGT-AAEY | Superball magic blocks worth 2 superballs |
32 | APGT-AAEY | Superball magic blocks worth 3 superballs |
33 | AVGT-AAEY | Superball magic blocks worth 4 superballs |
34 | A7GT-AAEY | Superball magic blocks worth 7 superballs |
35 | BKGT-AAEY | Superball magic blocks worth 10 superballs |
36 | B7GT-AAEY | Superball magic blocks worth 15 superballs |
37 | CVGT-AAEY | Superball magic blocks worth 20 superballs |
FOR CODES 38 THRU 44, THE NUMBER OF PIES IN THE CODE IS THE MAXIMUM NUMBER YOU CAN CARRY | ||
38 | AFFT-AABY | Pie magic blocks worth 1 pie |
39 | APFT-AABY | Pie magic blocks worth 3 pies |
40 | AZFT-AABY | Pie magic blocks worth 5 pies |
41 | A7FT-AABY | Pie magic blocks worth 7 pies |
42 | B7FT-AABY | Pie magic blocks worth 15 pies |
43 | CVFT-AABY | Pie magic blocks worth 20 pies |
44 | D3FT-AABY | Pie magic blocks worth 30 pies |
45 | SFFT-ANBW | Pie magic blocks add to total pies |
46 | SFGT-ANEW | Superball magic blocks add to total superballs |
USE CODE 47 FOR FUN ONLY, NOT TO FINISH THE GAME | ||
47 | BBGT-AA6J | Always pick up pies, never superballs |
FOR CODE 48, FIRST KICK A BLOCK THAT ORIGINALLY CONTAINED A SUPERBALL. AFTER THAT, IT WILL LOOK LIKE YOU PICK UP PIES, BUT YOU WILL ACTUALLY BE PICKING UP SUPERBALLS | ||
48 | BBFT-AA3J | Always pick up superballs, never pies |
49 | AKTT-AA3N | Infinite pies and superballs |
50 | ABFA-AAG0 | Food magic blocks worth 0 health points instead of 35 |
51 | BKFA-AAG0 | Food magic blocks worth 10 health points |
52 | CVFA-AAG0 | Food magic blocks worth 20 health points |
53 | D3FA-AAG0 | Food magic blocks worth 30 health points |
54 | FBFA-AAG0 | Food magic blocks worth 40 health points |
55 | GKFA-AAG0 | Food magic blocks worth 50 health points |
56 | HVFA-AAG0 | Food magic blocks worth 60 health points |
57 | LBFA-AAG0 | Food magic blocks worth 80 health points |
58 | MKFA-AAG0 | Food magic blocks worth 90 health points |
59 | NVFA-AAG0 | Food magic blocks worth 100 health points |
60 | CJ4T-AA9L | Start on section 2 with section 1 complete |
61 | FJ4T-AA9L | Start on section 3 with sections 1 and 2 complete |
62 | JJ4T-AA9L | Start on section 4 with sections 1 thru I3 complete |
63 | MJ4T-AA9L | Start on section 5 with sections 1 thru 4 complete |
64 | RJ4T-AA9L | Start anywhere you want--with infinite lives |
Passwords For Krusty's Super Fun House | ||
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# | Password | Description |
1 | WHOAMAMA | Level 2 |
2 | FLANDERS | Level 3 |
3 | BROCKMAN | Level 4 |
4 | SIDESHOW | Level 5 |
5 | SMAILLIW | Start the game with unlimited lives and all doors open. |
NAME: The Simpsons series (5 titles) AUTHOR/VENDOR: Acclaim RELEASED: various TYPE: various LANGUAGE: English PREMISE: A series of varied arcade games based on the characters created by cartoonist Matt Groenig (Life is Hell) for the Fox Television Network. IMPRESSIONS: Rather uneven, but that's not surprising considering that several different software houses were involved. I'd say it's a tossup between Bart's Nightmare and Virtual Bart in terms of overall excellence, but I'd also give a nod to Itchy and Scratchy for sheer mayhem. VARIATIONS: Bart vs. the Space Mutants (1992 by Flying Edge, Bart is the only person who can save his home town of Springfield from an alien invasion - the oldest game in the lineup, and it shows) Krusty's Super Fun House (1992 by Flying Edge, a thinly disguised Lemmings clone in which Krusty the Clown sets out to trap a bunch of rats that are running loose) Bart's Nightmare (1993 by Sculptured Software, Bart falls asleep while doing his homework and has a nightmare in which he chases his lost homework pages all over a Twilight Zone rendition of Springfield) The Itchy and Scratchy Game (1994 by Bits, mindless and plotless mayhem in which Itchy and Scratchy do their usual thing of beating each others brains out and trying to find inventive new ways to off one another - loosely based on the "cartoon-within-a-cartoon" shorts as seen on the Simpsons TV series) Virtual Bart (1994 by Sculptured Software, a collection of several differently themed arcade minigames that depict the daydream fantasies of Bart Simpson - riding a motorcycle, throwing tomatoes at his classmates, living as a dinosaur, seeking ancient treasure, etc.)
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