Game Genie Codes For M1 Abrams Battle Tank Download PAT File |
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# | Code | Description |
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Tank simulations are great fun, and this is a very realistic and challenging one, with full control over driving, gunning, infrared and navigating. Try Codes 1 thru 5 for infinite war stuff. Experts might want to take a crack at Code 13, which consumes fuel at an alarming rate. |
Note that many readouts in the setup screen and the tank screens, such as for HEAT rounds, may look peculiar when the amount is 100 or more, but the game will still work properly. You can often get the proper readout for the large numbers from the Commanding Officer's Check Damage screen. |
Normally, you can define the amount of each kind of ammo you take into battle, as long as the total does not exceed 40. M-1 Codes 20 thru 50 override the 40-shot limit. When Codes 24 thru 50 are used, the individual numbers of each kind of ammo may not be adjustable from the Supply Depot screen as is normally possible. And in battle, your equipment (main gun, smoke dischargers, radio, etc.) can take hits and be damaged (partly working) or destroyed (no longer working). Codes 51 and 52 prevent these, but won't prevent your tank from eventually being destroyed if it takes enough hits. They don't prevent engine damage from overheating, either. |
1 | AMFA-AA22 | Infinite ammo |
2 | AMEA-AA66 | Infinite machine gun rounds |
3 | AJJA-CA6R | Infinite smoke canisters |
4 | CDMT-AA30 | Infinite fuel |
5 | AJHT-CA9J | Infinite smoke |
6 | BJJA-CAEY | 10 seconds of smoke per canister |
7 | CTJA-CAEY | 20 seconds of smoke per canister |
8 | FYJA-CAEY | 45 seconds of smoke per canister |
9 | HTJA-CAEY | 60 seconds of smoke per canister |
10 | SAJA-CAEY | 120 seconds of smoke per canister |
11 | FTJA-CCEY | 300 seconds of smoke per canister |
12 | SDMT-BLV0 | Fuel is consumed 2x as fast |
13 | SDMT-BWV0 | Fuel is consumed 4x as fast |
14 | BLFT-AAF6 | Start with 10 gallons of fuel |
15 | DGFT-AAF6 | Start with 25 gallons of fuel |
16 | GLFT-AAF6 | Start with 50 gallons of fuel |
17 | W4FT-AAF6 | Start with 150 gallons of fuel |
18 | 3CFT-AAF6 | Start with 200 gallons of fuel |
19 | 8WFT-ACF6 | Start with 500 gallons of fuel |
20 | HWGT-AABJ + HWGT-AACE | Start with 60 rounds of total ammo |
21 | LCGT-AABJ + LCGT-AACE | Start with 80 rounds of total ammo |
22 | NWGT-AABJ + NWGT-AACE | Start with 100 rounds of total ammo |
23 | 3CGT-AABJ + 3CGT-AACE | Start with 200 rounds of total ammo |
24 | ACFT-AAF0 | Start with 0 smoke canisters |
25 | ARFT-AAF0 | Start with 3 smoke canisters |
26 | BLFT-AAF0 | Start with 10 smoke canisters |
27 | CWFT-AAF0 | Start with 20 smoke canisters |
28 | GLFT-AAF0 | Start with 50 smoke canisters |
29 | NWFT-AAF0 | Start with 100 smoke canisters |
30 | ACFT-AAFT | Start with 0 machine gun rounds |
31 | CWFT-AAFT | Start with 20 machine gun rounds |
32 | GLFT-AAFT | Start with 50 machine gun rounds |
33 | NWFT-AAFT | Start with 100 machine gun rounds |
34 | W4FT-AAFT | Start with 150 machine gun rounds |
35 | 9LFT-AAFT | Start with 250 machine gun rounds |
36 | 8WFT-ACFT | Start with 500 machine gun rounds |
37 | FCFT-AAE8 | Start with 40 HEAT rounds |
38 | HWFT-AAE8 | Start with 60 HEAT rounds |
39 | LCFT-AAE8 | Start with 80 HEAT rounds |
40 | NWFT-AAE8 | Start with 100 HEAT rounds |
41 | CWFT-AAFE | Start with 20 Sabot rounds |
42 | FCFT-AAFE | Start with 40 Sabot rounds |
43 | HWFT-AAFE | Start with 60 Sabot rounds |
44 | LCFT-AAFE | Start with 80 Sabot rounds |
45 | NWFT-AAFE | Start with 100 Sabot rounds |
46 | CWFT-AAFL | Start with 20 AX rounds |
47 | FCFT-AAFL | Start with 40 AX rounds |
48 | HWFT-AAFL | Start with 60 AX rounds |
49 | LCFT-AAFL | Start with 80 AX rounds |
50 | NWFT-AAFL | Start with 100 AX rounds |
51 | RHNA-A6ZC | Equipment can't be damaged |
52 | AHNA-BZ7C | Equipment can't be destroyed |