Superman GG CS-G BS-G
The Death and Return of Superman GG CS-G BS-G
Game Genie Codes For Superman Download PAT File | ||
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# | Code | Description |
1 | BVPA-AA48 | Infinite power |
2 | BDFA-AA2R | Infinite continue credits |
3 | AJ2A-AACC | Start with 1 continue credit--DON'T COMBINE |
WITH "START ON STAGE" CODES | ||
4 | AY2A-AACC | Start with 4 continue credits |
5 | A62A-AACC | Start with 6 continue credits |
6 | BJ2A-AACC | Start with 9 continue credits |
7 | B62A-AACC | Start with 15 continue credits |
8 | CT2A-AACC | Start with 19 continue credits |
WITH CODES 9, 11, 13 AND 16, YOU WILL LOSE A LIFE BEFORE BEING ALLOWED TO START THE GAME | ||
9 | AE2A-AAB4 | Start in middle of Stage 1 |
10 | AJ2A-AAB4 | Start on Stage 2 |
11 | AN2A-AAB4 | Start in middle of Stage 2 |
12 | AT2A-AAB4 | Start on Stage 3 |
13 | AY2A-AAB4 | Start in middle of Stage 3 |
14 | A22A-AAB4 | Start on Stage 4 |
15 | A62A-AAB4 | Start on Stage 5 |
16 | BJ2A-AAB4 | Start in middle of Stage 5 |
17 | AJ9A-AACY | Regain sonic punch & hyperspin energy 1/4x as fast as normal |
18 | AY9A-AACY | Regain sonic punch & hyperspin energy 1/2x as fast as normal |
19 | A69A-AACY | Regain sonic punch & hyperspin energy 3/4x as fast as normal |
20 | B29A-AACY | Regain sonic punch & hyperspin energy 1-1/2x as fast as normal |
21 | CJ9A-AACY | Regain sonic punch & hyperspin energy 2x as fast as normal |
22 | DN9A-AACY | Regain sonic punch & hyperspin energy 3x as fast as normal |
23 | FY9A-AACY | Regain sonic punch & hyperspin energy 5x as fast as normal |
24 | MJ9A-AACY | Regain sonic punch and hyperspin energy 10x as fast as normal |
CODES 25 THRU 32 WORK ONLY ON UP-SCROLLING SCENES | ||
25 | AZ5T-AAFJ | Regain heat vision energy 1/4x as fast as normal |
26 | BF5T-AAFJ | Regain heat vision energy 1/2x as fast as normal |
27 | B35T-AAFJ | Regain heat vision energy 3/4x as fast as normal |
28 | DP5T-AAFJ | Regain heat vision energy 1 1/2x as fast as normal |
29 | EV5T-AAFJ | Regain heat vision energy 2x as fast as normal |
30 | G35T-AAFJ | Regain heat vision energy 3x as fast as normal |
31 | MK5T-AAFJ | Regain heat vision energy 5x as fast as normal |
32 | 0V5T-AAFJ | Regain heat vision energy 10x as fast as normal |
33 | AWBA-AA4C | Infinite sonic punch energy after charge-up |
34 | AA9A-AACY + ABWT-AAA0 | Start without sonic punch |
35 | ACCA-AAAW | Infinite hyperspin energy after charge-up |
36 | AV7A-AA9E + AB7T-AAAE + RF5T-A61N | Infinite heat vision energy after charge-up |
37 | AB5T-AAFJ | Play without heat vision energy recharge |
CODES 38 THROUGH 42 AFFECT REGULAR JUMPS ONLY, NOT SUPER JUMPS OR RUNNING JUMPS | ||
38 | ABCA-B55Y | Jump 1/2x high as normal on regular jumps |
39 | ABCA-B15Y | Jump 3/4x high as normal on regular jumps |
40 | ABCA-BS5Y | Jump 1-1/2x high as normal on regular jumps |
41 | ABCA-BK5Y | Jump 2x high as normal on regular jumps |
42 | ABCA-A75Y | Jump 3x high as normal on regular jumps |
NAME: Superman series (2 titles) AUTHOR/VENDOR: Sunsoft RELEASED: various TYPE: Fighting LANGUAGE: English PREMISE: Two very different platform fighters based on the popular superhero and flagship personality from the pages of DC Comics. IMPRESSIONS: Disliked the first game, loved the second. Both have great graphics and sound, but something about the first game just doesn't click. I'm glad that Sunsoft got it almost right with the second title. VARIATIONS: Superman (1992, smacks strongly of a warmed-over Spiderman and the X-Men with altered graphics) The Death and Return of Superman (1995, based on the now-infamous story arc in which Superman actually died and four wannabes arrived on the scene each claiming to be the Man of Steel reborn - far superior to the first game, although I find it hard to believe that a simple punch can do so much damage to a Kryptonian superhero) Superman fans may also want to take a look at the DC Comics versus fighting game, Justice League Task Force (see separate entry for review)
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