NAME: VR Helmet series (4 titles) (unreleased)
AUTHOR/VENDOR: Sega
RELEASED: 1993 (planned)
TYPE: various
LANGUAGE: English
PREMISE: A series of games intended for use with the abandoned
VR Helmet project by Sega. The VR Helmet would have
used a pass-through connector to plug into the cartridge
port, and then the game would plug into the VR Helmet's
connector. It immersed the player into a full virtual
reality environment not unlike that used in the Amiga-
based Virtuality arcade game. The VR Helmet was
demonstrated at the 1993 Summer CES in Chicago, Illinois.
It was scheduled to go to market that December, but Sega
pulled the plug before its release. They appear to have
abandoned the VR Helmet before release due to high costs
and projected poor sales. Given the Nintendo Virtual Boy
fiasco, it was probably for the best.
IMPRESSIONS: The only game we know about is Iron Hammer, thanks to
Bernie Roehl's review of the working prototype as
reproduced in the VR Resource Guide. He was impressed
by Sega's efforts at the time, even though the project
was still rough around the edges. I have recently heard
from a source claiming to have data on the other three,
but this information was not provided in time for the
current G3 release.
VARIATIONS: All of the following four games were announced for the
VR Helmet project, and all four were shown at the 1993
Summer CES. They are all 16 mbit in size.
Iron Hammer (1993 by Novalogic, a Stellar 7 clone with
look-and-shoot capability not unlike that found in
modern attack aircraft - this is apparently playable
without [!] the helmet)
Matrix Runner (no info available)
Nuclear Rush (this was the game that would have come
with the helmet)
Outlaw Racing (first-person racing game announced for
the VR Helmet project)
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