NAME: VR Helmet series (4 titles) (unreleased) AUTHOR/VENDOR: Sega RELEASED: 1993 (planned) TYPE: various LANGUAGE: English PREMISE: A series of games intended for use with the abandoned VR Helmet project by Sega. The VR Helmet would have used a pass-through connector to plug into the cartridge port, and then the game would plug into the VR Helmet's connector. It immersed the player into a full virtual reality environment not unlike that used in the Amiga- based Virtuality arcade game. The VR Helmet was demonstrated at the 1993 Summer CES in Chicago, Illinois. It was scheduled to go to market that December, but Sega pulled the plug before its release. They appear to have abandoned the VR Helmet before release due to high costs and projected poor sales. Given the Nintendo Virtual Boy fiasco, it was probably for the best. IMPRESSIONS: The only game we know about is Iron Hammer, thanks to Bernie Roehl's review of the working prototype as reproduced in the VR Resource Guide. He was impressed by Sega's efforts at the time, even though the project was still rough around the edges. I have recently heard from a source claiming to have data on the other three, but this information was not provided in time for the current G3 release. VARIATIONS: All of the following four games were announced for the VR Helmet project, and all four were shown at the 1993 Summer CES. They are all 16 mbit in size. Iron Hammer (1993 by Novalogic, a Stellar 7 clone with look-and-shoot capability not unlike that found in modern attack aircraft - this is apparently playable without [!] the helmet) Matrix Runner (no info available) Nuclear Rush (this was the game that would have come with the helmet) Outlaw Racing (first-person racing game announced for the VR Helmet project)
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