Rolling Thunder 2 GG Passwords CS-G BS-G
Rolling Thunder 3 Passwords CS-G BS-G
Game Genie Codes For Rolling Thunder 2 Download PAT File | ||
---|---|---|
# | Code | Description |
Lots of codes to help Albatross and Leila stop Gimdo and his Geldra terrorist gang from destroying vital communications satellites. Codes 1 thru 13 are especially useful, since they vary the number of hit points from the normal value of 2 (the blue box display looks funny until you have 4 or less hit points left). Codes 14 to 27 let you change the starting number of pistol shots from the normal 40. Codes 28 thru 44 let you change the starting number of machine gun shots from the normal 0, and Codes 45 thru 61 let you increase the starting number of flame thrower shots from the normal 0, and can make the shots look funny. When using Codes 62 and 63, special weapon shots can look funny and may have different degrees of effectiveness, depending on the round. | ||
1 | ABMA-AAHN | Start with 1 hit point--player 1 |
2 | AKMA-AAHN | Start with 3 hit points--player 1 |
3 | AVMA-AAHN | Start with 5 hit points--player 1 |
4 | A3MA-AAHN | Start with 7 hit points--player 1 |
5 | BBMA-AAHN | Start with 9 hit points--player 1 |
6 | B3MA-AAHN | Start with 15 hit points--player 1 |
7 | ABMT-AAAR | Start with 1 hit point--player 2 |
8 | AKMT-AAAR | Start with 3 hit points--player 2 |
9 | AVMT-AAAR | Start with 5 hit points--player 2 |
10 | A3MT-AAAR | Start with 7 hit points--player 2 |
11 | BBMT-AAAR | Start with 9 hit points--player 2 |
12 | B3MT-AAAR | Start with 15 hit points--player 2 |
13 | FDJA-AEZ6 | Almost invincible--both players |
14 | CBLA-AAFJ | Start with 10 pistol shots--player 1 |
15 | EBLA-AAFJ | Start with 20 pistol shots--player 1 |
16 | GBLA-AAFJ | Start with 30 pistol shots--player 1 |
17 | NBLA-AAFJ | Start with 60 pistol shots--player 1 |
18 | TBLA-AAFJ | Start with 80 pistol shots--player 1 |
19 | ABLA-ACFJ | Start with 100 pistol shots--player 1 |
20 | XFLA-AWFJ | Start with 999 pistol shots--player 1 |
21 | CBLA-AAFT | Start with 10 pistol shots--player 2 |
22 | EBLA-AAFT | Start with 20 pistol shots--player 2 |
23 | GBLA-AAFT | Start with 30 pistol shots--player 2 |
24 | NBLA-AAFT | Start with 60 pistol shots--player 2 |
25 | TBLA-AAFT | Start with 80 pistol shots--player 2 |
26 | ABLA-ACFT | Start with 100 pistol shots--player 2 |
27 | XFLA-AWFT | Start with 999 pistol shots--player 2 |
28 | CBLA-AAFL | Start with 10 machine gun shots--player 1 |
29 | EBLA-AAFL | Start with 20 machine gun shots--player 1 |
30 | GBLA-AAFL | Start with 30 machine gun shots--player 1 |
31 | JBLA-AAFL | Start with 40 machine gun shots--player 1 |
32 | NBLA-AAFL | Start with 60 machine gun shots--player 1 |
33 | TBLA-AAFL | Start with 80 machine gun shots--player 1 |
34 | ABLA-ACFL | Start with 100 machine gun shots--player 1 |
35 | XFLA-AWFL | Start with 999 machine gun shots--player 1 |
36 | CBLA-AAFW | Start with 10 machine gun shots--player 2 |
37 | EBLA-AAFW | Start with 20 machine gun shots--player 2 |
38 | GBLA-AAFW | Start with 30 machine gun shots--player 2 |
39 | JBLA-AAFW | Start with 40 machine gun shots--player 2 |
40 | NBLA-AAFW | Start with 60 machine gun shots--player 2 |
41 | TBLA-AAFW | Start with 80 machine gun shots--player 2 |
42 | ABLA-ACFW | Start with 100 machine gun shots--player 2 |
43 | XFLA-AWFW | Start with 999 machine gun shots instead of 0--player 2 |
44 | ADYT-BE9N | Infinite pistol and machine gun shots--both players |
45 | CBLA-AAF2 | Start with 10 flame thrower shots--player 1 |
46 | EBLA-AAF2 | Start with 20 flame thrower shots--player 1 |
47 | GBLA-AAF2 | Start with 30 flame thrower shots--player 1 |
48 | JBLA-AAF2 | Start with 40 flame thrower shots--player 1 |
49 | NBLA-AAF2 | Start with 60 flame thrower shots--player 1 |
50 | TBLA-AAF2 | Start with 80 flame thrower shots--player 1 |
51 | ABLA-ACF2 | Start with 100 flame thrower shots--player 1 |
52 | XFLA-AWF2 | Start with 999 flame thrower shots--player 1 |
53 | CBLA-AAF8 | Start with 10 flame thrower shots--player 2 |
54 | EBLAAAF8 | Start with 20 flame thrower shots--player 2 |
55 | GBLA-AAF8 | Start with 30 flame thrower shots--player 2 |
56 | JBLA-AAF8 | Start with 40 flame thrower shots--player 2 |
57 | NBLA-AAF8 | Start with 60 flame thrower shots--player 2 |
58 | TBLA-AAF8 | Start with 80 flame thrower shots--player 2 |
59 | ABLA-ACF8 | Start with 100 flame thrower shots--player 2 |
60 | XFLA-AWF8 | Start with 999 flame thrower shots--player 2 |
61 | ADZA-BE70 | Infinite flame thrower and shot cluster shots--both players |
62 | AXST-ANAE | Make flame thrower special weaponin round 5, instead of shot cluster (standing shots only--you still get shot cluster when you crouch) |
63 | SXSA-B4SY + A5SA-ANH0 | Make shot cluster special weapon in all rounds instead of only in round 5 (standing shots only--you still get flame thrower when you crouch) |
64 | PZTT-AADT | Timer runs at 1/10 normal speed |
65 | VBTT-AADT | Timer runs at 1/8 normal speed |
66 | CFTTACDT | Timer runs at 1/4 normal speed |
67 | PVTT-ACDT | Timer runs at 1/3 normal speed |
68 | EKTT-AEDT | Timer runs at 1/2 normal speed |
69 | VBTT-ATDT | Timer runs at 2x normal speed |
70 | 3VTT-A2DT | Timer runs at 3x normal speed |
71 | CBTT-BCDT | Timer runs at 4x normal speed |
72 | EBTT-AEMT | Timer runs at 8x normal speed |
73 | ZBTT-AYMT | Timer runs at 10x normal speed |
74 | BFTT-AF56 | Infinite time |
75 | ABCA-AAF8 | Start with 1 life instead of 3--player 1 |
76 | AFCA-AAF8 | Start with 2 lives--player 1 |
77 | AVCA-AAF8 | Start with 5 lives--player 1 |
78 | A3CA-AAF8 | Start with 7 lives--player 1 |
79 | BBCA-AAF8 | Start with 9 lives--player 1 |
80 | B3CA-AAF8 | Start with 15 lives--player 1 |
81 | GFCA-AAF8 | Start with 50 lives--player 1 |
82 | ABCA-BE7Y | Start with 1 life--player 2 |
83 | AFCA-BE7Y | Start with 2 lives--player 2 |
84 | AVCA-BE7Y | Start with 5 lives--player 2 |
85 | A3CA-BE7Y | Start with 7 lives--player 2 |
86 | BBCA-BE7Y | Start with 9 lives--player 2 |
87 | B3CA-BE7Y | Start with 15 lives--player 2 |
88 | GFCA-BE7Y | Start with 50 lives--player 2 |
89 | AMWT-AA5N | Infinite lives--both players |
90 | SA7T-BEZA | Start at round 2 |
91 | SA7T-BJZA | Start at round 3 |
92 | SA7T-BNZA | Start at round 4 |
93 | SA7T-BTZA | Start at round 5 |
94 | SA7T-BYZA | Start at round 6 |
95 | SA7T-B2ZA | Start at round 7 |
96 | SA7T-B6ZA | Start at round 8 |
97 | SA7T-BAZA | Start at round 9 |
Passwords For Rolling Thunder 2 | ||
---|---|---|
# | Password | Description |
1 | ROLLING PROGRAM SMASHED THE GENIUS | Level 1 High Difficulty |
2 | A MAGICAL THUNDER LEARNED THE SECRET | Level 2 |
3 | A CURIOUS RAINBOW LEARNED THE FUTURE | Level 2 High Difficulty |
4 | A NATURAL FIGHTER CREATED THE GENIUS | Level 3 |
5 | A MAGICAL ISOTOPE BLASTED THE DEVICE | Level 3 High Difficulty |
6 | A ROLLING NUCLEUS SMASHED THE NEURON | Level 4 |
7 | A PRIVATE LEOPARD PUNCHED THE NEURON | Level 4 High Difficulty |
8 | A CURIOUS PROGRAM PUNCHED THE POWDER | Level 5 |
9 | A SLENDER FIGHTER ELECTED THE GENIUS | Level 5 High Difficulty |
10 | A LOGICAL LEOPARD BLASTED THE SECRET | Level 6 |
11 | A DIGITAL RAINBOW MUFFLED THE SECRET | Level 6 High Difficulty |
NAME: Rolling Thunder series (2 titles) AUTHOR/VENDOR: Namco RELEASED: 1992 (both titles) TYPE: Action LANGUAGE: English PREMISE: A series of games seemingly inspired by the James Bond films. Take your pick of either secret agent Albatross or his sexy sidekick Leila and fight your way through countless foes, solving the occasional puzzle along the way. IMPRESSIONS: These games are better than they have any right to be. The graphics and sound aren't all that great, but the gameplay is - in fact, it can get rather intense and sometimes frustrating in the later levels. VARIATIONS: The first in the series, Rolling Thunder, is apparently not available for the platform. Rolling Thunder 2 Rolling Thunder 3
Page Viewed 79694 Times
|
Copyright © 1999-2002 by Genesis Collective