Game Genie Codes For Burning Force Download PAT File |
---|
# | Code | Description |
---|
Be an ace spacepilot with these great Game Genie(tm) codes for Burning Force(tm). Try BURN Code 2, 10 hits per vehicle; Code 6, start with 10 vehicles; Code 16, infinite missiles; and Code 55, infinite restart credits. When you use BURN Codes 12 thru 14, you start with the weapon described. You lose this weapon only when you pick up a different weapon. You get back the weapon in the code when you die, continue, or pick it up again. Experts, try BURN Code 8 to start with only 1 vehicle, and Code 19 to start with no missiles. For Codes 21 and 22, no matter what kind of missiles you pick up, you will get the kind specified in the code description. |
1 | AWJA-AA6Y | Invincibility |
2 | BJWT-AAEG + BLCA-AADW | 10 hits per vehicle |
3 | AJWT-AAEG + ALCA-AADW | 2 hits per vehicle |
4 | AEWT-AAEG + AGCA-AADW | 1 hit per vehicle |
5 | YLJA-AAH8 | Infinite vehicles |
6 | 9TWT-BCD8 + BEWT-AAEA | Start with 10 vehicles |
7 | 9TWT-BCD8 + AEWT-AAEA | Start with 2 vehicles |
8 | 9TWT-BCD8 + AAWT-AAEA | Start with 1 vehicle |
9 | GJWT-BZC8 | Start with wide-range weapons |
10 | 4TWT-BZC8 | Start with laser weapons |
11 | KTWT-B1C8 | Start with cross laser weapons |
12 | GJWT-BZC8 + GLCA-BZCT | Always have wide range weapons |
13 | 4TWT-BZC8 + 4WCA-BZCT | Always have laser weapons |
14 | KTWT-B1C8 + KWCA-B1CT | Always have cross laser weapons |
15 | A4CA-AA4N | Retain weapons on new vehicles |
16 | ALNT-AA54 + ALNT-AA82 | Infinite missiles |
17 | BJWT-AAC0 | Start with 10 missiles |
18 | AJWT-AAC0 | Start with 2 missiles |
19 | AAWT-AAC0 | Start with no missiles |
20 | OJWT-BXDG | Start with max missiles |
21 | C4KA-AA50 | Always get max missiles on pick-up |
22 | 64KA-AA6R | Always get homing missiles on pick-up |
23 | BLKA-AAD2 + BLKA-AAET | Always add 10 missiles on pick-up |
24 | ALKA-AAD2 + ALKA-AAET | Always add 2 missiles on pick-up |
25 | AAWT-AAEN | Start with 5 invincibility items |
26 | AEWT-AAEN | Start with 4 invincibility items |
27 | AJWT-AAEN | Start with 3 invincibility items |
28 | ANWT-AAEN | Start with 2 invincibility items |
29 | ATWT-AAEN | Start with 1 invincibility item |
30 | AAWT-AAEN + ACBA-AAFJ | Always have 5 invincibility items |
31 | AEWT-AAEN + AGBA-AAFJ | Always have 4 invincibility items |
32 | AJWT-AAEN + ALBA-AAFJ | Always have 3 invincibility items |
33 | ANWT-AAEN + ARBA-AAFJ | Always have 2 invincibility items |
34 | ATWT-AAEN + AWBA-AAFJ | Always have 1 invincibility item |
35 | SD4A-BE1L | Start on 1st day, area 2 |
36 | SD4A-BJ1L | Start on 1st day, area 3 |
37 | SD4A-BN1L | Start on 1st day, area 4 |
38 | SD4A-BT1L | Start on 2nd day, area 1 |
39 | SD4A-BY1L | Start on 2nd day, area 2 |
40 | SD4A-B21L | Start on 2nd day, area 3 |
41 | SD4A-B61L | Start on 2nd day, area 4 |
42 | SD4A-BA1L | Start on 3rd day, area 1 |
43 | RH4A-A61G + 9X4A-BCSJ + BH4A-AAHL | Start on 3rd day, area 2 |
44 | RH4A-A61G + 9X4A-BCSJ + BM4A-AAHL | Start on 3rd day, area 3 |
45 | RH4A-A61G + 9X4A-BCSJ + BS4A-AAHL | Start on 3rd day, area 4 |
46 | RH4A-A61G + 9X4A-BCSJ + BX4A-AAHL | Start on 4th day, area 1 |
47 | RH4A-A61G + 9X4A-BCSJ + B14A-AAHL | Start on 4th day, area 2 |
48 | RH4A-A61G + 9X4A-BCSJ + B54A-AAHL | Start on 4th day, area 3 |
49 | RH4A-A61G + 9X4A-BCSJ + B94A-AAHL | Start on 4th day, area 4 |
50 | RH4A-A61G + 9X4A-BCSJ + CD4A-AAHL | Start on 5th day, area 1 |
51 | RH4A-A61G + 9X4A-BCSJ + CH4A-AAHL | Start on 5th day, area 2 |
52 | RH4A-A61G + 9X4A-BCSJ + CM4A-AAHL | Start on 5th day, area 3 |
53 | RH4A-A61G + 9X4A-BCSJ + CS4A-AAHL | Start on 5th day, area 4 |
54 | RH4A-A61G + 9X4A-BCSJ + CX4A-AAHL | Start on final day, final area |
55 | AJXA-CA6R | Infinite restart credits |
56 | BKKA-AADN | 10 restart credits |
57 | AZKA-AADN | 5 restart credits |
58 | AFKA-AADN | 1 restart credit |
59 | ABKA-AADN | No restarts |