NBA Live 95 Cheats CS-G BS-G
NBA Live 96 Hints CS-G BS-G
NBA Live 97 CS-G BS-G
NBA Live 98 CS-G BS-G
NAME: NBA Live series (4 titles)
AUTHOR/VENDOR: Electronic Arts
RELEASED: various
TYPE: Sports (basketball)
LANGUAGE: English
PREMISE: By the time that the mid 1990s rolled around, EA's
standard basketball game engine was beginning to get
downright creaky. They decided to rewrite the whole
thing from scratch, developing an new isometric engine
for 16-bit platforms and a full-perspective polygonal
engine for 32-bit platforms. These are the Genesis ports
of the 16-bit games, and they carry on the EA tradition
of sporting sim excellence.
IMPRESSIONS: When you first see the opening sequence of NBA Live 95,
you know this series isn't going to be like anything that
preceeded it - and it isn't. Many game historians
consider the NBA Live series to be the finest basketball
sims ever created for a 16-bit platform, and it's easy
to see why. Great graphics, great sound, great gameplay,
user options out the wazoo - for what more could a fan
ask? If you consider yourself a serious Genesis gamer,
then you need to have at least one of these in your
cart collection. Hey, they're from by EA Sports - what
better advertising do I need?
VARIATIONS: NBA Live 95 (1994, first appearance of EA Sports'
fantastic isometric game engine for basketball sims)
NBA Live 96 (1995, minor improvements over the original,
adds the "create player" option, considered by many to
be the best in the Genesis series)
NBA Live 97 (1996, manages to fall a notch or two below
its predecessor - not because of the game itself, but
it's "happenin'" style, which turns many players off)
NBA Live 98 (1997, one of the last Genesis games released
and the last of the 16-bit versions of the game)
Coach K College Basketball (1997) also uses the NBA Live
game engine - see separate entry for more details
Page Viewed 5827 Times
|
Copyright © 1999-2002 by Genesis Collective