In Level
Mode, users attempt to satisfy all of the requirements in order to
qualify for the next level. These requirements include:
1) Largest
Combo: The largest number of Swirls that are removed in one move at
any point during the current level.
2) Number
of Singles: A swirl that is not connected to any other swirls of the
same color is called a "Single". You can remove Singles at any time, but
there is a -100 point penalty for each Single that is removed. To satisfy this requirement, the user
can only remove the number of Singles specified (or less).
If the user removes all of the Swirls in the current level without removing any Singles, their score for the current level will
be doubled.
3) Big Column
Bonus: Whenever a user removes all of the remaining swirls from a
column, they receive a Column Bonus. The more columns that can be removed
in a single move, the larger the Column Bonus.
If the Big Column Bonus requirement for a level is 3, the user must remove 3 Columns in a single move at some point within that level
to satisfy this requirement.
4) Total
Combos: Each time you remove a group of swirls (of any size) this
counts as a Combo. To satisfy this requirement, you must do less moves than the
number of combos allowed. This requirement
is almost impossible not to satisfy and has been included for future support and additional levels.
5) Score:
This requirement is the total points that the user has scored for
the current level. This includes points for combos, column bonuses and penalty points
for Singles. The SEGA Dreamcast version also includes Time Bonus for Timed Modes of Level
Challenge and Single Game Challenge (Practice Mode). Once
again, if the user removes all of the Swirls in the current level without removing any Singles, their score for the
current level will be doubled.
6) Time:
The SEGA Dreamcast version of the game includes Timed and Untimed
options for both Level Challenge and Single Game Challenge. In the Timed Modes,
the user is given 120 seconds to remove all of the Swirls If the user removes all of
the Swirls before the time runs out, they are given a 50 point bonus for every second remaining
on the clock. If the time runs out before the user completes the current level, they fail to
satisfy this option and will lose the current level.
The points earned during the time bonus are added to the overall score for the level and can help the user to satisfy the score requirement.
This requirement is only included in the SEGA Dreamcast version of SEGA Swirl.
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Practice
Mode / Single Game Challenge
The
gameplay is very similar to Level Mode except the game is complete
after all of the Swirls have been removed. If
the user removes all of the Swirls without removing any Singles in
a Practice Mode game, their score for that game will be doubled.
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Versus
Mode / Versus Challenge
In
Versus Mode, two to four players can compete in a head-to-head challenge
where each player is trying to have the most points at the end of
the game.
1) Each
player can be a human or computer opponent and is designated a color:
Player 1 is Orange, Player
2 is Blue, Player 3 is Purple,
and Player 4 is Green.
2) Swirls
of your own color are worth twice as much for you. If Player 1 does
a combo of 3 blue swirls, it is worth
20 points, but a combo of 3 orange swirls
is worth 40 points to player 1.
Watch out for singles of your own color. Since Singles are worth -100
points, Singles of your own color are worth -200 points!!
3) When
all of the Swirls of your color have been removed, you are knocked
out of the game. Sometimes
it is good to get knocked out of the game, other times you want to
try to stay in as long as possible!
4) When
all of the players have been knocked out, the game is finished.
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Swirl Email Mode
/ Email Challenge
The
gameplay is very similar to Versus Mode except each turn is sent over
email. PC and SEGA
Dreamcast users can play head-to-head with up to four players in a
Swirl Email Game.
We are currently
working out some compatibility issues with certain email programs
andhope to fix known compatibility issues with AOL and other email
programs. Anyone at AOL who would like to help solve this problem
please feel free to contact us.
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Split
Screen Challenge
This
mode is only currently available in the SEGA Dreamcast version of
SEGA Swirl.
1) Gameplay is real-time, not turn-based.
This makes action
fast and furious, lthough the fastest person is not always the player
with the highest score!!
2)
Users play to until one of the players reaches the score designated
at the beginning of the game. Games
can be from 3000 points up to 25,000 points.
3)
Each player has their own quarter of the screen. Two to four players
can play with each player being designated a color, just like Versus
Mode and Email Mode: Player 1
is Orange, Player
2 is Blue, Player 3 is Purple,
and Player
4 is Green. Combos of your own color
are worth double.
4)
When any player removes all of the Swirls of any color from their
quarter of the screen, all of the remaining swirls of the same color
are automatically removed from the other players screens with no
points for these swirls.
5)
Once all of the Swirls have been removed, new boards instantly appear
and gameplay continues until a player reaches the desired score.
Most
of these rules and explanations can be seen again by leaving the PC
Version of SEGA Swirl idle for 30 seconds on the mode select screen,
but we thought it was important for people to also have another place
to find this information easily.