The rules are simple, the modes are what make it a challange!
Below are the rules and instructions you will need to become a swirl master.

Level Mode / Level Challenge
Practice Mode / Single Game Challenge
Versus Mode / Versus Challenge
Swirl Email Mode / Email Challenge
Split Screen Challenge

 

 

 


Level Mode / Level Challenge

In Level Mode, users attempt to satisfy all of the requirements in order to qualify for the next level. These requirements include:

1) Largest Combo: The largest number of Swirls that are removed in one move at any point during the current level.

2) Number of Singles: A swirl that is not connected to any other swirls of the same color is called a "Single". You can remove Singles at any time, but there is a -100 point penalty for each Single that is removed. To satisfy this requirement, the user can only remove the number of Singles specified (or less). If the user removes all of the Swirls in the current level without removing any Singles, their score for the current level will be doubled.

3) Big Column Bonus: Whenever a user removes all of the remaining swirls from a column, they receive a Column Bonus. The more columns that can be removed in a single move, the larger the Column Bonus. If the Big Column Bonus requirement for a level is 3, the user must remove 3 Columns in a single move at some point within that level to satisfy this requirement.

4) Total Combos: Each time you remove a group of swirls (of any size) this counts as a Combo. To satisfy this requirement, you must do less moves than the number of combos allowed. This requirement is almost impossible not to satisfy and has been included for future support and additional levels.

5) Score: This requirement is the total points that the user has scored for the current level. This includes points for combos, column bonuses and penalty points for Singles. The SEGA Dreamcast version also includes Time Bonus for Timed Modes of Level Challenge and Single Game Challenge (Practice Mode). Once again, if the user removes all of the Swirls in the current level without removing any Singles, their score for the current level will be doubled.

6) Time: The SEGA Dreamcast version of the game includes Timed and Untimed options for both Level Challenge and Single Game Challenge. In the Timed Modes, the user is given 120 seconds to remove all of the Swirls If the user removes all of the Swirls before the time runs out, they are given a 50 point bonus for every second remaining on the clock. If the time runs out before the user completes the current level, they fail to satisfy this option and will lose the current level. The points earned during the time bonus are added to the overall score for the level and can help the user to satisfy the score requirement. This requirement is only included in the SEGA Dreamcast version of SEGA Swirl.

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Practice Mode / Single Game Challenge

The gameplay is very similar to Level Mode except the game is complete after all of the Swirls have been removed. If the user removes all of the Swirls without removing any Singles in a Practice Mode game, their score for that game will be doubled.

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Versus Mode / Versus Challenge
In Versus Mode, two to four players can compete in a head-to-head challenge where each player is trying to have the most points at the end of the game.

1) Each player can be a human or computer opponent and is designated a color: Player 1 is Orange, Player 2 is Blue, Player 3 is Purple, and Player 4 is Green.

2) Swirls of your own color are worth twice as much for you. If Player 1 does a combo of 3 blue swirls, it is worth 20 points, but a combo of 3 orange swirls is worth 40 points to player 1. Watch out for singles of your own color. Since Singles are worth -100 points, Singles of your own color are worth -200 points!!

3) When all of the Swirls of your color have been removed, you are knocked out of the game. Sometimes it is good to get knocked out of the game, other times you want to try to stay in as long as possible!

4) When all of the players have been knocked out, the game is finished.

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Swirl Email Mode / Email Challenge
The gameplay is very similar to Versus Mode except each turn is sent over email. PC and SEGA Dreamcast users can play head-to-head with up to four players in a Swirl Email Game.

We are currently working out some compatibility issues with certain email programs andhope to fix known compatibility issues with AOL and other email programs. Anyone at AOL who would like to help solve this problem please feel free to contact us.

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Split Screen Challenge

This mode is only currently available in the SEGA Dreamcast version of SEGA Swirl.
1) Gameplay is real-time, not turn-based.
This makes action fast and furious, lthough the fastest person is not always the player with the highest score!!

2) Users play to until one of the players reaches the score designated at the beginning of the game. Games can be from 3000 points up to 25,000 points.

3) Each player has their own quarter of the screen. Two to four players can play with each player being designated a color, just like Versus Mode and Email Mode: Player 1 is Orange, Player 2 is Blue, Player 3 is Purple, and Player 4 is Green. Combos of your own color are worth double.

4) When any player removes all of the Swirls of any color from their quarter of the screen, all of the remaining swirls of the same color are automatically removed from the other players screens with no points for these swirls.

5) Once all of the Swirls have been removed, new boards instantly appear and gameplay continues until a player reaches the desired score.

Most of these rules and explanations can be seen again by leaving the PC Version of SEGA Swirl idle for 30 seconds on the mode select screen, but we thought it was important for people to also have another place to find this information easily.

 

 
For more information on SEGA Swirl, please contact:
Scott Hawkins, Executive Producer (and Swirl Master)