[Table of Contents] [Previous Page] [Next Page]

7. HOW TO PLAY

  1. First choose one from among the 3 Courses (the explanations of the 3 courses are given later). Turn the Steering Wheel to choose the desired course and make the selection effective by stepping on the Accelerator (Gas Pedal) or pressing the Start Button.

  2. When plural machines are interacting, wait for the other player's entry in this screen mode. After all of the players choose their desired courses, a course is determined by a majority decision. In case of a tie, the course will be determined sequentially in priority order of INDY 500, HIGHLAND RACEWAY, and BAY SIDE STREET.

  3. Next, select either of the 2 transmissions, AT (auto) or MT (6-shift manual) in the same manner as in Course selection (turn the steering wheel to choose and step on the Accelerator or press the Start Button to make the selection effective.

  4. After the above 2 steps are determined, the game proceeds with a rolling start applicable for all the 3 courses.

  5. There are 1 ~ 3 checkpoints (varies depending on courses). Passing a checkpoint within the limited time gives the player a time extension.

  6. If the player fails to pass the checkpoint within the time limit or if he finishes running the specified number of laps of each course, the game is over.

  7. During the race, 4 types of perspectives can be shifted by using the View Button.

  8. Pressing the Start Button during the race allows the position of on-screen cars to be indicated above that particular car. Press the Start Button again to return to the previous status.

  9. If the player finishes up to the last and if the total time is satisfactory, name entry up to 10th position per course is allowed.

Features of each course

INDY 500
Number of Laps: 4
Number of Checkpoints: 1
This course reproduces the actual Indianapolis Motor Speedway. It's an oval course very
close to a rectangular shape.

HIGHLAND RACEWAY
Number of Laps: 3
Number of Checkpoints :2
This is an imaginary course on which the machines run through the folds of hills. Sharp
ups and downs are the features of this course.

BAY SIDE STREET
Number of Laps 3 Number of Checkpoints 3
Players run through an urban area on this imaginary course. Both sides of the road are
concrete walls. This one is the most difficult of all three courses.

*The number of Laps are initialized and can be changed in the test mode.