7. HOW TO PLAY
- First choose one from among the 3 Courses (the explanations
of the 3 courses are given later). Turn the Steering Wheel to
choose the desired course and make the selection effective by
stepping on the Accelerator (Gas Pedal) or pressing the Start
Button.
- When plural machines are interacting, wait for the other
player's entry in this screen mode. After all of the players
choose their desired courses, a course is determined by a majority
decision. In case of a tie, the course will be determined sequentially
in priority order of INDY 500, HIGHLAND RACEWAY, and BAY SIDE
STREET.
- Next, select either of the 2 transmissions, AT (auto) or
MT (6-shift manual) in the same manner as in Course selection
(turn the steering wheel to choose and step on the Accelerator
or press the Start Button to make the selection effective.
- After the above 2 steps are determined, the game proceeds
with a rolling start applicable for all the 3 courses.
- There are 1 ~ 3 checkpoints (varies depending on courses).
Passing a checkpoint within the limited time gives the player
a time extension.
- If the player fails to pass the checkpoint within the time
limit or if he finishes running the specified number of laps
of each course, the game is over.
- During the race, 4 types of perspectives can be shifted by
using the View Button.
- Pressing the Start Button during the race allows the position
of on-screen cars to be indicated above that particular car.
Press the Start Button again to return to the previous status.
- If the player finishes up to the last and if the total time
is satisfactory, name entry up to 10th position per course is
allowed.
Features of each course
INDY 500
Number of Laps: 4
Number of Checkpoints: 1
This course reproduces the actual Indianapolis Motor Speedway.
It's an oval course very
close to a rectangular shape.
HIGHLAND RACEWAY
Number of Laps: 3
Number of Checkpoints :2
This is an imaginary course on which the machines run through
the folds of hills. Sharp
ups and downs are the features of this course.
BAY SIDE STREET
Number of Laps 3 Number of Checkpoints 3
Players run through an urban area on this imaginary course. Both
sides of the road are
concrete walls. This one is the most difficult of all three courses.
*The number of Laps are initialized and can be changed in the
test mode.