[Table of Contents] [Previous Page] [Next Page]

8. CONTENTS OF GAME

The following explanations apply to the case the product isfunctioning satisfactorily. Should there be any moves differentfrom the following contents, some sort of faults may have occurred.Immediately look into the cause of the fault and eliminate thecause thereof to ensure satisfactory operation.

Herein, explanations are given for using the machine independently.In case of interactive Communication play, how to start, etc.differ from the following descriptions.

During the ADVERTISE mode, the View Change button and the Lampsin the Control Panel light up in cycles. The Cockpit is lockedand immovable. The Billboard's Fluorescent Lamp is lit all thetime while the machine is energized. The Steering Wheel performscentering movements periodically. If the Steering Wheel is notin the centering position, centering is performed automatically.During the ADVERTISE mode, sound is emitted from all of the Speakers.Note 1

1. Get in the Cockpit. The seat can be adjusted in forwardand rearward positions. The Lever is located on the lower right(facing the screen) of the Seat. Pull this Lever to make adjustments.

2. Insert a coin(s). Inserting one play worth of coin(s) causesthe SELECT screen to be displayed.

Up to 9 credits can be counted at one time. Coins insertedafter counting 9 credits will neither be counted nor returned.Credits will not be displayed in the SELECT mode and during thegame play (credits are displayed only during ADVERTISE).

3. Select sequentially in order of COURSE, CAR, and TRANSMISSION.Turn the Steering Wheel to choose and decide the selection bystepping on the Accelerator Pedal.

Displaying the SELECT mode starts countdown. When the countdownbecomes 0, the COURSE and CAR being chosen are determined automatically.

Stepping on the Accel. Pedal again after stepping on it oncewill have the present SELECT screen, in the middle of countingdown, proceed to the next SELECT screen.

4. Choosing and deciding on either Automatic or Manual (4-shifts)will result in a race start. The Cockpit will now be unlocked,allowing for swaying movements. At this time, while pressing theStart button, step on the Accel. Pedal to decide on the selectionto play in the TIME ATTACK mode.

Simultaneously with race start, the Lamps in the Control Panellight up and the View Change button being selected lights up.Operating the Steering Wheel causes the Cockpit to sway. The SteeringWheel is subject to the reaction and load depending on the statusof the Course, Course Out and Crash. Note 2

5. The number of Laps is displayed on the upper left of thescreen, and Lap Time is shown below the upper left. Tachometerand Time Limit (remaining time) as well as Speed are shown onthe upper center portions. Position, Condition and Course Mapare displayed sequentially in order from the upper right portionof the screen downward. If Manual Transmission is selected, GearPosition will be shown to the right side of Speed.

6. Simultaneously with race start, the Time Limit decreases.Passing a Course's Check Point allows the game to be continuedwith the remaining time of the previous section added to the TimeLimit up to the next Check Point. Failing to pass the Check Pointwithin the Time Limit results in GAME OVER.

7. When the per-Course specified number of laps are finishedwithin the Time Limit, the game is over. Note 3

8. At the time of GAME OVER, or when the game is completed,the Cockpit is locked. If the Cockpit is inclined, it will betemporarily secured in that status. Afterwards, the Cockpit returnsto the level status and will be secured.

9. Upon finishing one game, if one play worth of credits ormore credits remain, the SELECT screen will be displayed.

10. Excellent players can enter their names. Select name charactersby turning the Steering Wheel clockwise or counterclockwise anddecide by stepping on the Accel. Pedal.

Note 1 During ADVERTISE, setting to No Sound output is possible.

Note 2 The strength (strong or weak) of the Steering Wheelis changeable.

Note 3 The setting of Lap frequency is changeable.