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14 - 3 SETTINGS FOR COMMUNICATION PLAY

 

During communication play, if communication is interupted due to a certain cause, game will be disconnected, resulting in the Network Check Mode appearing on the screen.


For ineractive play, the settings of GAME ASSIGNMENTSneed to be changed. One of the Seats should be determined as MASTER (normally the leftmost Seat) and set LINK TYPE to MASTER. All other Seats are set to SLAVE. Thereafter, the other Seat's settings of COUNTRY, GAME MODE, ****NUMBER OF LAP, GAME DIFFICULTY and REVISE MODE will be made the same as the settings of the MASTER SEAT. Setting to COUNTRY, etc., by the SLAVE SEATS is ineffective. Next, set BIKE color as follows starting fromthe leftmost Seat:

 

RED (NO. 1), BLUE(NO. 2), YELLOW (NO. 3), GREEN ( NO. 4)

GREEN (NO. 5), YELLOW (NO. 6), BLUE (NO. 7), RED (NO.8)

 

At this time, be very careful so that an identical number is not used for 2 or more seats. Finishing settings for all seats allows for existing from the Test Mode, and Then network check starts. When the Network check is finished, proceed to the ADVERTISE mode.

 

14 - 4 CAUTIONS TO BE HEEDED WHEN USING THE TEST MODE

Exiting from the test mode causes the unit to perform the network check automatically. During this time, all of the linked units will not allow the game to be played in normal status. Therefore, be sure to enter the test mode if any one of the units is in play.