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6. CONTENTS OF GAME/HOW TO PLAY

 

The following explanations apply to the case where the product is satisfactory functioning. Any functioning different from the following may have been caused by a certain trouble. Immediately investigate and eliminate the cause to ensure satisfactory operation.

 

(1) Insert coin(s) to increase credits on the lower part of the screen. Inserting one play worth of coins changes the display on the lower part of the screen to "PRESS START BUTTON" from "INSERT COIN(S)" and both START buttons blink. Up to 9 credits can be counted at a time. Coins inserted after counting 9 credits are neither counted as credits nor returned. However, those coins inserted

(2) On which side (left/right) the player (GUNNER) is to play is determined by pressing the corresponding START button. Press the START button to start game.

(3) When the game starts, the Stage Select mode appears on the screen. Shoot to select the desired on-screen window. Facing the screen, starting from the left, the stages are: LOS ANGELES (Level 01), ALCATRAZ (Level 02), LAS VEGAS (Level 03), YOSEMITE (Level 04).


(4) After Stage selection, explanations regarding the Stage begin and game starts after the explanations.

° The score and life of Player 1 (GUNNER 1) are indicated on the upper left-hand side of the screen. The score and life of Player 2 (GUNNER 2) are shown on the upper right-hand side of the screen. The Time Limit of the Stage is displayed in the upper middle of the screen.

° Every time the player is attacked by the enemy, he loses one life. If the player loses all of the lives, the game is over.

° Shoting citizens, police officers, etc. by mistake, decreases score. (LIFE will not be lost.)

° When the Time Limit becomes zero, the Stage in play compulsory ends (this however does not mean Game Over, and the player can proceed to the next Stage).

(5) To buy in, insert coin(s) during game any time and press START BUTTTON . If one play worth of credits or more are available, the START button of the unoccupied side continues to blink. Press the blinking START button to participate in the game.

(6) To continue when number of life becomes 0, insert CONTINUE worth of coins and press the START BUTTON. In case sufficient number of credits are available, press the START button to continue.

(7) Name entry is possible when the following conditions are satisfied:

° In case of 1P Play:
The player's score results at the end of each Stage are 10th or higher up at that time.
The player's score results at teh end of all Stages are 10th or higher up at that time.



NOTE: In 1P play, once Stage Ranking Entry is done, from that time onward, the name entry is not necessary. The characters intially centered will be registered automatically.


° In case of 2P Play:
At the end of all Stages, the score results are 10th or higher up at that time.


KNACK OF PLAY

° Be very careful of the enemy's red cursor which signifies that the enemy is attacking the player

° Enemy missles can also be destroyed.
The player(s) can destroy all kinds of enemy fires and missles.

° Enemy's head portions is the weak point.
In any Stage, the head portion except for the Boss is the enemy's weak point. The enemy character can be shot down in a single action by shooting its head.

° Utilize on-stage explosives.
Cars and Drum Cans appearing on the Stage will explode when shot. Big explosion can destroy enemy characters at a time.

° The Gauge displayed on the Player's sight can be filled by hitting the enemy. The Gauge meter decreases if the enemy is left unshot. Keep shooting so as not to have the Gauge disappear. As the player shoots down the enemy, the figure on the lower right of the Sight increases. Being the score multiplication, increasing this figure will be the short cut to a high score. When the Gauge disappears or the game is restarted by CONTINUing, the score multiplication returns to 1. Be careful of this point.