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GAME SYSTEM SETTINGS

For each linked cabinet, press the Test Button on the Service Panel and modify the Network Assignments menu as shown below. When changing settings, refer to the Test Mode section.

  1. Press the Test Button to enter the Test menu and choose NETWORK ASSIGNMENTS (see Figure 27).
  2. Bring the cursor => to COMMUNICATION and press the Test Button to select NETWORK (see Figure 28).
  3. Move the cursor => to PRIVILEGE MODE and press the Test Button to allow one of the cabinets to be set to MASTER. Set all other cabinets to SLAVE.
  4. Bring the cursor => to CABINET ID NUMBER, press the Test Button, and set the machine numbers sequentially ( I, 2, 3, ... 8) as applicable, starting from the extreme left cabinet, facing the front of the monitors (matching the seat numbers). If the same number is set for two or more cabinets, or if the sequential order is incorrect, the game display will be confused.
  5. In the case of linked play, the Game Assignments settings are made on the MASTER cabinet. Even if the settings are changed on the SLAVE machines, the settings will not be effective. Changing the settings on the MASTER cabinet causes all of the SLAVE machines to change the to MASTER unit's settings.
  6. All linked machines perform a NETWORK CHECK (see Figure 29) when the power is turned on, and when exiting the Test Menu. Linked play is not possible unless all of the linked machines simultaneously perform a NETWORK CHECK. Should testing become necessary for one machine, all of the remaining machines will be tested. When testing is finished for the machine which required testing, all of the machines will exit from the Test Menu at the same time.