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19 - 3 SETTING COMMUNICATION PLAY

IMPORTANT! When communications are stopped during interactive play, due to some cause, the game will be interrupted and the Network Check mode will appear on the screen.

When performing communication play, GAME ASSIGNMENTS in the Test mode need to be changed. First determine the Master unit and set the NETWORK TYPE to MASTER. Thereafter, the settings of Game Difficulty, Race mode, Handicap, Advertise Sound, and Country must follow the settings made by the Master Unit. Next, Cabinet ID is set sequentially in order of 1 - 2 - 3 ... starting from the leftmost unit.


FIG. 19.3

Have all the machines exit from the Test Mode. The Network Check starts and after a while, the game mode appears on the screen.