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6. CONTENTS OF GAME/HOW TO PLAY

The following explanations apply to the case where the product is satisfactory functioning. Any functioning different from the following may have been caused by a certain trouble. Immediately investigate and eliminate the cause to ensure satisfactory operation. The explanations herein are based on the case the machine is independently used. In case of communication play, the following explanations may not be applicable.

During the Advertise Mode, the View Change Button's Start Lamp lights up periodically. The Cockpit is locked and will not move. When the machine is energized, the Billboard's Fluoresent lamp is always lit. The Steering Wheel repeats centering action periodically. Automatic centering will apply to the Steering Wheel if it is not centered. During the Advertise Mode, sound is emitted from the 2 speakers underneath the Control Panel.

(1) Get in the machine. The seat position is adjustable forward and backward. Facing the monitor, you will find the Lever on the lower-right hand side. Pull the lever to adjust the seat position.

(2) Insert a coin(s). Insert one play worth of coins to have the Select Mode appear.

Up to 9 credits can be counted at a time. Coins inserted after counting 9 credits will not be counted or rejected. Credits will not be displayed after the Select Mode.

 

(3) When a coin is inserted to one of the machines linked for communication, the other unit's screen will be in the entry accepting mode, and countdown starts. For Entry, the player is to insert a coin(s) during countdown.

 

(4) Select sequentially in order of COURSE, CAR, and TRANSMISSION. Turn the Steering Wheel to choose and decide the selection by steping on the Acelerator pedal.

Displaying the SELECT screen mode starts the countdown. When the countdown becomes 0, the COURSE and CAR being chosen are determined automatically.

Stepping on the Accel. Pedal again after stepping on it once will have the present SELECT screen, in the middle of counting down, proceed to the next SELECT screen.

COURSE selection is decided by majority. In case of a tie, the left hand side course on the SELECT screen has priority.

 

(5) Choosing and deciding on either AUTOMATIC or MANUAL (4 shifts) will result in a race start. At this time, while pressing the start button, step on the Accel Pedal to decide on the selection to play in the PLAYER ONLY mode. After race start, the View Change button being selected lights up. While participating in the race, if the player becomes the race leader , that particular seat's leader lamp lights flashes. The Steering Wheel is subject to the reaction and load depending on the status of the Course, Course Out, and Crash.

 

(6) The number of laps is displayed on the upperleft of the screen, and the lap time is shown below the upper left.Tachometer and Time Limit (remaining time) as well as Speed are shown on the upper center portions./ Position, Condition, and Course Map are displayed sequentially in order fromth eupper right portion of the screen downward. If Manual Transmission is selected, Gear position will be shown to the right side of Speed.

 

(7) Simultaneously with race start, the Time Limit decreases. Passing a Course's Checkpint allows the game to be continued with the remaining time of the previous section added to the Time Limit up to the next Check Point. Failing to pass the Checkpoint within the Time Limit results in GAME OVER.