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  1. After the game is started, the allotted time decreases. Passing a checkpoint allows the game to continue with the previous remaining time added to the time limit up to the next checkpoint. If you fail to pass a checkpoint within the time limit, the game will be over.

  2. In case of a course-out or crash, the steering wheel reacts.

  3. When you finish 8 laps, 4 laps and 2 laps, which respectively corresponds to the BEGINNER, ADVANCED and EXPERT course, the game will be over.

  4. The player whose results are excellent is allowed to register his name. Turn the steering wheel to choose the alphabetical letters and step on the accelerator to effectuate the selection. The name will be displayed on the DEMO screen.


FIG. 7.2

HOW-TO-PLAY KNACK

It is recommended that you choose AUTOMATIC if you are not so familiar with the game. Also, note that choosing V. R. SW No. 2 (blue) or No. 3 (yellow) allows for better perspectives. At the corners, be sure to drive slower. Refrain from abruptly turning the steering wheel to avoid an accident. In this game, skillful braking is important. Also, note that it is important to grasp the features of the courses as soon as you can. Find out the best way to pass the corners.

When MANUAL SHIFT is chosen, refer to the engine r.p.m. for shifting. SHIFTING UP immediately before the indicator indicates the red zone allows the acceleration to be made in the most efficient manner.